Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-26 | editor/inspect: add inspecting light properties | Stanislaw Halik | |
2023-05-26 | editor/inspect: add widget for color types | Stanislaw Halik | |
2023-05-25 | editor/inspect: cleanup | Stanislaw Halik | |
2023-05-25 | editor/inspect: adjust label width dynamically | Stanislaw Halik | |
2023-05-25 | fix -Werror | Stanislaw Halik | |
2023-05-25 | editor/inspect: add name max length | Stanislaw Halik | |
2023-05-25 | external: update submodules | Stanislaw Halik | |
2023-05-25 | some work on inspecting other enttiy subtypes | Stanislaw Halik | |
2023-05-25 | editor/inspect: fix off-by one due to null terminator | Stanislaw Halik | |
2023-05-19 | fix light ordinal offset | Stanislaw Halik | |
2023-05-19 | editor: vobj pane ui tweaks | Stanislaw Halik | |
2023-05-19 | draw lights on top of scenery | Stanislaw Halik | |
2023-05-19 | add selecting and placing vobj's | Stanislaw Halik | |
TODO: - saving to disk - inspect dialog - actual lightmap shader | |||
2023-05-18 | editor: fix removing scenery | Stanislaw Halik | |
2023-05-18 | wip vobj | Stanislaw Halik | |
2023-05-18 | editor: fix removing scenery with pixel offset | Stanislaw Halik | |
2023-05-18 | a | Stanislaw Halik | |
2023-05-18 | a | Stanislaw Halik | |
2023-05-18 | a | Stanislaw Halik | |
2023-05-17 | wip | Stanislaw Halik | |
2023-05-17 | change tile height to 3x tile width | Stanislaw Halik | |
2023-05-17 | wip vobj | Stanislaw Halik | |
2023-05-11 | fixup! wip virtual entity stuff | Stanislaw Halik | |
2023-05-11 | external: update submodules | Stanislaw Halik | |
2023-05-11 | wip virtual entity stuff | Stanislaw Halik | |
2023-05-04 | external: update fmtlib, sdl | Stanislaw Halik | |
2023-05-04 | now fix ugly mingw64 gcc workaround | Stanislaw Halik | |
2023-05-04 | laoder: add more disallowed characters | Stanislaw Halik | |
2023-04-29 | external: update submodules | Stanislaw Halik | |
2023-04-16 | precompile function2 | Stanislaw Halik | |
2023-04-16 | cmake: don't -Werror some more | Stanislaw Halik | |
2023-04-16 | ci: reenable dehug symbols | Stanislaw Halik | |
2023-04-16 | mess around with <memory> inclusion | Stanislaw Halik | |
2023-04-16 | use Corrade::Utility::move | Stanislaw Halik | |
2023-04-16 | test: force enable debug assertions | Stanislaw Halik | |
2023-04-15 | editor: cleanup hardcoded seed tile | Stanislaw Halik | |
2023-04-14 | test: add new saves | Stanislaw Halik | |
2023-04-14 | external: update magnum-plugins, imgui, fmtlib | Stanislaw Halik | |
2023-04-14 | make tiles higher | Stanislaw Halik | |
Still need to resize doors. | |||
2023-04-14 | shader: make depth offset constants constexpr | Stanislaw Halik | |
2023-04-14 | shaders: update depth offsets | Stanislaw Halik | |
2023-04-14 | fix npc model proportions | Stanislaw Halik | |
2023-04-14 | rename shader | Stanislaw Halik | |
2023-04-14 | switch to higher walls | Stanislaw Halik | |
2023-04-14 | add comment | Stanislaw Halik | |
2023-04-14 | renders almost correctly | Stanislaw Halik | |
Can't be done any better without using topo sort (which means full vbo uploads each frame). | |||
2023-04-14 | it probably renders correctly now | Stanislaw Halik | |
2023-04-13 | actually pre-sorting won't speed it up | Stanislaw Halik | |
2023-04-13 | add comments | Stanislaw Halik | |
2023-04-13 | z fix attempt | Stanislaw Halik | |