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2022-11-28move scenery to its own directoryStanislaw Halik
2022-11-28fix typoStanislaw Halik
2022-11-28move door to anim/sceneryStanislaw Halik
2022-11-28scenery wipStanislaw Halik
2022-11-27also forbid caret as win32 cmd escape characterStanislaw Halik
2022-11-27loader: validate atlas names before loadingStanislaw Halik
2022-11-27fix buildStanislaw Halik
2022-11-27scenery wipStanislaw Halik
2022-11-27more WIPStanislaw Halik
2022-11-27wip scenery listStanislaw Halik
2022-11-26editor: whitespaceStanislaw Halik
2022-11-26editor: fix out of bounds read off by 1Stanislaw Halik
2022-11-26anim/control-panel: apply 'mirror-from'Stanislaw Halik
2022-11-25add scenery horizontal mirroringStanislaw Halik
2022-11-25add control panel scenery itemStanislaw Halik
2022-11-24only show hand cursor over interactible sceneryStanislaw Halik
2022-11-23scenery: add tableStanislaw Halik
2022-11-23anim-atlas: cleanup bitmask codeStanislaw Halik
2022-11-23some crapStanislaw Halik
2022-11-23kill unused variableStanislaw Halik
2022-11-22add iconStanislaw Halik
2022-11-22main: cleanupStanislaw Halik
2022-11-22scenery workStanislaw Halik
2022-11-22compat/prelude: add Vector{2,3,4}uzStanislaw Halik
2022-11-22finally it worksStanislaw Halik
2022-11-22fit local-coords in a single byteStanislaw Halik
2022-11-22main: kill msaaStanislaw Halik
2022-11-22hidpi workStanislaw Halik
2022-11-22wipStanislaw Halik
2022-11-21whitespaceStanislaw Halik
2022-11-21scenery: don't activate generic static sceneryStanislaw Halik
2022-11-21anim/door: align size & ground pos with wallsStanislaw Halik
2022-11-21scenery workStanislaw Halik
2022-11-20scenery: don't bother with bitfieldsStanislaw Halik
The `scenery_proto` struct is rounded up to a multiple of 8 bytes.
2022-11-20update corradeStanislaw Halik
2022-11-20fix StringView ctor not marked as constexprStanislaw Halik
2022-11-20editor: fix cursor tile drawingStanislaw Halik
2022-11-20main: move animation drawing out of MSAA codeStanislaw Halik
2022-11-20entity: use autoStanislaw Halik
2022-11-20fix buildStanislaw Halik
2022-11-19external/{corrade,fmt,imgui,magnum}: updateStanislaw Halik
2022-11-19cmake: disable -d2cgsummaryStanislaw Halik
2022-11-19external/sdl2: updateStanislaw Halik
2022-11-19entity: get field data indirectly via a specializationStanislaw Halik
so now classes will be able to #ifdef including `entity/metadata.hpp` and specifying the fields without incurring an ODR violation.
2022-11-19cmake: add toolchain fileStanislaw Halik
2022-11-19entity: make constantly() even more evilStanislaw Halik
2022-11-19entity: add the rest of erased accessorsStanislaw Halik
2022-11-19entity: add test for only some constraints passedStanislaw Halik
2022-11-19entity: make `constantly` more genericStanislaw Halik
2022-11-19entity: finish adding non-erased constraintsStanislaw Halik
Now only erased ones remain.