summaryrefslogtreecommitdiffhomepage
path: root/anim
AgeCommit message (Collapse)Author
2023-03-17zzcStanislaw Halik
2023-03-17zzStanislaw Halik
2023-03-02anim, test: test the loader more thoroughlyStanislaw Halik
2023-03-02anim: fix some stale filesStanislaw Halik
2022-11-28move hardcoded scenery to its own dir tooStanislaw Halik
2022-11-28move scenery to its own directoryStanislaw Halik
2022-11-28move door to anim/sceneryStanislaw Halik
2022-11-27scenery wipStanislaw Halik
2022-11-26anim/control-panel: apply 'mirror-from'Stanislaw Halik
2022-11-25add scenery horizontal mirroringStanislaw Halik
2022-11-25add control panel scenery itemStanislaw Halik
2022-11-23scenery: add tableStanislaw Halik
2022-11-21anim/door: align size & ground pos with wallsStanislaw Halik
2022-11-12anim: use '-' as object-action separatorStanislaw Halik
- images: convert everything to RLE'd TGA
2022-11-12anim: use '-' as object-action separatorStanislaw Halik
2022-11-12add z component to anim_group world offsetStanislaw Halik
2022-11-12add offset to anim_group rotationsStanislaw Halik
2022-11-09can use RLE'd TGAs with Magnum nowStanislaw Halik
2022-11-08fix isometric angle in BlenderStanislaw Halik
The correct angle is 54.7358040844, aka the "magic angle".
2022-11-08fix anim offsetsStanislaw Halik
2022-11-08aStanislaw Halik
2022-11-07animations kinda workStanislaw Halik
2022-11-07wipStanislaw Halik
2022-11-07switch to storing animations as .tgaStanislaw Halik
2022-11-07actually reenable ground out of boundsStanislaw Halik
2022-11-04add some test animationsStanislaw Halik
2022-10-05aStanislaw Halik
2022-10-02aStanislaw Halik
2022-09-30.Stanislaw Halik
2022-09-30.Stanislaw Halik
2022-09-14aStanislaw Halik
2022-06-11aStanislaw Halik
2022-06-11aStanislaw Halik
2022-06-11aStanislaw Halik
2022-06-11aStanislaw Halik
2022-06-11aStanislaw Halik
2022-06-11aStanislaw Halik
2022-06-11.Stanislaw Halik