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2023-10-09don't -I./srcStanislaw Halik
2023-09-14remove some useless castsStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-08-31adapt to Magnum GL::Mesh changesStanislaw Halik
2023-08-27cmake: kill precompiled headersStanislaw Halik
2023-08-27draw, main, shaders: now use shaders/tucStanislaw Halik
2023-08-23try fix ciStanislaw Halik
2023-08-23wipStanislaw Halik
2023-06-10draw: fix evil typoStanislaw Halik
2023-06-10wipStanislaw Halik
2023-05-26draw, editor, main: add toggling vobj displayStanislaw Halik
2023-04-14rename shaderStanislaw Halik
2023-04-14it probably renders correctly nowStanislaw Halik
2023-04-10cmake: add precompiled header now unconditionallyStanislaw Halik
2023-04-10cmake: remove precompiled headersStanislaw Halik
2023-04-10reduce precompiled header bitrotStanislaw Halik
2023-04-09switch to using corrade Arrays for scratch bufsStanislaw Halik
2023-04-09move scenery draw scratch buffers to central placeStanislaw Halik
2023-04-09draw: now fix reordering properlyStanislaw Halik
2023-04-09Revert "draw: do batching in an easier way for now"Stanislaw Halik
2023-04-09draw: do batching in an easier way for nowStanislaw Halik
2023-04-09draw: cleanup anim rendererStanislaw Halik
2023-04-08mplement z levelsStanislaw Halik
2023-04-07fix closed doors clipping through wallsStanislaw Halik
2023-04-02aStanislaw Halik
2023-04-02aStanislaw Halik
2023-04-02aStanislaw Halik
2023-03-26src/chunk: rename draw_entity -> entity_draw_orderStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-21src, draw: work on depth and z offsetsStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-10editor: add placeholder character walking aroundStanislaw Halik
2023-03-01draw: skip clickables fully off the screenStanislaw Halik
2023-03-01move scenery modify logic to scenery_refStanislaw Halik
2023-02-27src: add Vector3 conversion to {local,chunk}_coordsStanislaw Halik
2023-02-27compat/prelude: add operator""_uz() for size_tStanislaw Halik
2023-02-25convert to magnum vectors and use shorter syntaxStanislaw Halik
2023-02-11src/scenery, draw/anim: add worldspace pixel offset for sceneryStanislaw Halik
2022-12-08draw: reoder some debug macrosStanislaw Halik
2022-12-08draw/anim: fix artifacts on last item drawnStanislaw Halik
2022-12-08draw, editor: visualize bounding boxesStanislaw Halik
2022-12-08draw: add some assertsStanislaw Halik
2022-12-08draw, main, src/chunk: batch scenery writesStanislaw Halik
2022-12-08src, draw: don't overallocate ground & wall vbo'sStanislaw Halik
2022-12-05cmake: remove transitive deps to speed up buildStanislaw Halik