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2023-04-02aStanislaw Halik
2023-03-26src/chunk: rename draw_entity -> entity_draw_orderStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-21src, draw: work on depth and z offsetsStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-10editor: add placeholder character walking aroundStanislaw Halik
2023-03-01draw: skip clickables fully off the screenStanislaw Halik
2023-03-01move scenery modify logic to scenery_refStanislaw Halik
2023-02-27src: add Vector3 conversion to {local,chunk}_coordsStanislaw Halik
2023-02-27compat/prelude: add operator""_uz() for size_tStanislaw Halik
2023-02-25convert to magnum vectors and use shorter syntaxStanislaw Halik
2023-02-11src/scenery, draw/anim: add worldspace pixel offset for sceneryStanislaw Halik
2022-12-08draw: reoder some debug macrosStanislaw Halik
2022-12-08draw/anim: fix artifacts on last item drawnStanislaw Halik
2022-12-08draw, editor: visualize bounding boxesStanislaw Halik
2022-12-08draw: add some assertsStanislaw Halik
2022-12-08draw, main, src/chunk: batch scenery writesStanislaw Halik
2022-12-08src, draw: don't overallocate ground & wall vbo'sStanislaw Halik
2022-12-05cmake: remove transitive deps to speed up buildStanislaw Halik
2022-12-04draw: fix warning on vmware dri backendStanislaw Halik
2022-12-02cmake: try to fix ci link errorStanislaw Halik
2022-11-29scenery wipStanislaw Halik
2022-11-25add scenery horizontal mirroringStanislaw Halik
2022-11-22wipStanislaw Halik
2022-11-21scenery workStanislaw Halik
2022-11-13draw: reformatStanislaw Halik
2022-11-13draw: fix drawing empty tiles on unsorted meshStanislaw Halik
2022-11-12cmake: add targets for loader, serialize, drawStanislaw Halik
2022-11-12reuse the wireframe 1x1 textureStanislaw Halik
2022-11-09add forgotten animation drawingStanislaw Halik
2022-11-09now sorting both wall types togetherStanislaw Halik
2022-11-09allow drawing walls in random orderStanislaw Halik
2022-11-09depth buffer works!Stanislaw Halik
2022-11-09aStanislaw Halik
2022-11-09allow debugging floor draw count per chunkStanislaw Halik
2022-11-09add floor mesh to struct chunkStanislaw Halik
2022-11-08aStanislaw Halik
2022-11-07animations kinda workStanislaw Halik
2022-11-07wipStanislaw Halik
2022-11-07wipStanislaw Halik
2022-11-02remove unused forward referenceStanislaw Halik
2022-11-01wipStanislaw Halik
2022-11-01WIPStanislaw Halik
2022-10-29more vector bonanzaStanislaw Halik
2022-10-29use vectors without open-coding vector opsStanislaw Halik