Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-09-01 | rename entity -> object | Stanislaw Halik | |
2023-08-31 | adapt to Magnum GL::Mesh changes | Stanislaw Halik | |
2023-08-27 | cmake: kill precompiled headers | Stanislaw Halik | |
They only help by 5% at best. Not worth the side effects. | |||
2023-08-27 | draw, main, shaders: now use shaders/tuc | Stanislaw Halik | |
2023-08-23 | try fix ci | Stanislaw Halik | |
2023-08-23 | wip | Stanislaw Halik | |
2023-06-10 | draw: fix evil typo | Stanislaw Halik | |
2023-06-10 | wip | Stanislaw Halik | |
2023-05-26 | draw, editor, main: add toggling vobj display | Stanislaw Halik | |
2023-04-14 | rename shader | Stanislaw Halik | |
2023-04-14 | it probably renders correctly now | Stanislaw Halik | |
2023-04-10 | cmake: add precompiled header now unconditionally | Stanislaw Halik | |
2023-04-10 | cmake: remove precompiled headers | Stanislaw Halik | |
They were having problems including fmtlib and robin_map. | |||
2023-04-10 | reduce precompiled header bitrot | Stanislaw Halik | |
2023-04-09 | switch to using corrade Arrays for scratch bufs | Stanislaw Halik | |
2023-04-09 | move scenery draw scratch buffers to central place | Stanislaw Halik | |
2023-04-09 | draw: now fix reordering properly | Stanislaw Halik | |
2023-04-09 | Revert "draw: do batching in an easier way for now" | Stanislaw Halik | |
This reverts commit 3c6e95bd369270e90472bc25f91dff76d0811b71. | |||
2023-04-09 | draw: do batching in an easier way for now | Stanislaw Halik | |
2023-04-09 | draw: cleanup anim renderer | Stanislaw Halik | |
2023-04-08 | mplement z levels | Stanislaw Halik | |
2023-04-07 | fix closed doors clipping through walls | Stanislaw Halik | |
2023-04-02 | a | Stanislaw Halik | |
2023-04-02 | a | Stanislaw Halik | |
2023-04-02 | a | Stanislaw Halik | |
2023-03-26 | src/chunk: rename draw_entity -> entity_draw_order | Stanislaw Halik | |
2023-03-26 | a | Stanislaw Halik | |
2023-03-25 | use operator""uz c++23 polyfill | Stanislaw Halik | |
2023-03-21 | src, draw: work on depth and z offsets | Stanislaw Halik | |
2023-03-20 | sort entities by id rather than draw order | Stanislaw Halik | |
2023-03-18 | pre-declare integer types without cstddef/cstdint | Stanislaw Halik | |
2023-03-17 | a | Stanislaw Halik | |
2023-03-15 | a | Stanislaw Halik | |
2023-03-14 | a | Stanislaw Halik | |
2023-03-10 | editor: add placeholder character walking around | Stanislaw Halik | |
2023-03-01 | draw: skip clickables fully off the screen | Stanislaw Halik | |
2023-03-01 | move scenery modify logic to scenery_ref | Stanislaw Halik | |
2023-02-27 | src: add Vector3 conversion to {local,chunk}_coords | Stanislaw Halik | |
2023-02-27 | compat/prelude: add operator""_uz() for size_t | Stanislaw Halik | |
2023-02-25 | convert to magnum vectors and use shorter syntax | Stanislaw Halik | |
2023-02-11 | src/scenery, draw/anim: add worldspace pixel offset for scenery | Stanislaw Halik | |
2022-12-08 | draw: reoder some debug macros | Stanislaw Halik | |
2022-12-08 | draw/anim: fix artifacts on last item drawn | Stanislaw Halik | |
2022-12-08 | draw, editor: visualize bounding boxes | Stanislaw Halik | |
2022-12-08 | draw: add some asserts | Stanislaw Halik | |
2022-12-08 | draw, main, src/chunk: batch scenery writes | Stanislaw Halik | |
2022-12-08 | src, draw: don't overallocate ground & wall vbo's | Stanislaw Halik | |
2022-12-05 | cmake: remove transitive deps to speed up build | Stanislaw Halik | |
Also build them out of order to make sure there are no dependencies remaining. | |||
2022-12-04 | draw: fix warning on vmware dri backend | Stanislaw Halik | |
GL_LINE_WIDTH_RANGE returns [1, 10] so checking it in a driver-agnostic manner doesn't solve the problem. | |||
2022-12-02 | cmake: try to fix ci link error | Stanislaw Halik | |