Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-04-09 | switch to using corrade Arrays for scratch bufs | Stanislaw Halik | |
2023-04-09 | move scenery draw scratch buffers to central place | Stanislaw Halik | |
2023-04-09 | draw: now fix reordering properly | Stanislaw Halik | |
2023-04-09 | Revert "draw: do batching in an easier way for now" | Stanislaw Halik | |
This reverts commit 3c6e95bd369270e90472bc25f91dff76d0811b71. | |||
2023-04-09 | draw: do batching in an easier way for now | Stanislaw Halik | |
2023-04-09 | draw: cleanup anim renderer | Stanislaw Halik | |
2023-04-08 | mplement z levels | Stanislaw Halik | |
2023-04-07 | fix closed doors clipping through walls | Stanislaw Halik | |
2023-04-02 | a | Stanislaw Halik | |
2023-04-02 | a | Stanislaw Halik | |
2023-04-02 | a | Stanislaw Halik | |
2023-03-26 | src/chunk: rename draw_entity -> entity_draw_order | Stanislaw Halik | |
2023-03-26 | a | Stanislaw Halik | |
2023-03-25 | use operator""uz c++23 polyfill | Stanislaw Halik | |
2023-03-21 | src, draw: work on depth and z offsets | Stanislaw Halik | |
2023-03-20 | sort entities by id rather than draw order | Stanislaw Halik | |
2023-03-18 | pre-declare integer types without cstddef/cstdint | Stanislaw Halik | |
2023-03-17 | a | Stanislaw Halik | |
2023-03-15 | a | Stanislaw Halik | |
2023-03-14 | a | Stanislaw Halik | |
2023-03-10 | editor: add placeholder character walking around | Stanislaw Halik | |
2023-03-01 | draw: skip clickables fully off the screen | Stanislaw Halik | |
2023-03-01 | move scenery modify logic to scenery_ref | Stanislaw Halik | |
2023-02-27 | src: add Vector3 conversion to {local,chunk}_coords | Stanislaw Halik | |
2023-02-27 | compat/prelude: add operator""_uz() for size_t | Stanislaw Halik | |
2023-02-25 | convert to magnum vectors and use shorter syntax | Stanislaw Halik | |
2023-02-11 | src/scenery, draw/anim: add worldspace pixel offset for scenery | Stanislaw Halik | |
2022-12-08 | draw: reoder some debug macros | Stanislaw Halik | |
2022-12-08 | draw/anim: fix artifacts on last item drawn | Stanislaw Halik | |
2022-12-08 | draw, editor: visualize bounding boxes | Stanislaw Halik | |
2022-12-08 | draw: add some asserts | Stanislaw Halik | |
2022-12-08 | draw, main, src/chunk: batch scenery writes | Stanislaw Halik | |
2022-12-08 | src, draw: don't overallocate ground & wall vbo's | Stanislaw Halik | |
2022-12-05 | cmake: remove transitive deps to speed up build | Stanislaw Halik | |
Also build them out of order to make sure there are no dependencies remaining. | |||
2022-12-04 | draw: fix warning on vmware dri backend | Stanislaw Halik | |
GL_LINE_WIDTH_RANGE returns [1, 10] so checking it in a driver-agnostic manner doesn't solve the problem. | |||
2022-12-02 | cmake: try to fix ci link error | Stanislaw Halik | |
2022-11-29 | scenery wip | Stanislaw Halik | |
2022-11-25 | add scenery horizontal mirroring | Stanislaw Halik | |
2022-11-22 | wip | Stanislaw Halik | |
2022-11-21 | scenery work | Stanislaw Halik | |
2022-11-13 | draw: reformat | Stanislaw Halik | |
2022-11-13 | draw: fix drawing empty tiles on unsorted mesh | Stanislaw Halik | |
2022-11-12 | cmake: add targets for loader, serialize, draw | Stanislaw Halik | |
2022-11-12 | reuse the wireframe 1x1 texture | Stanislaw Halik | |
2022-11-09 | add forgotten animation drawing | Stanislaw Halik | |
2022-11-09 | now sorting both wall types together | Stanislaw Halik | |
2022-11-09 | allow drawing walls in random order | Stanislaw Halik | |
2022-11-09 | depth buffer works! | Stanislaw Halik | |
2022-11-09 | a | Stanislaw Halik | |
2022-11-09 | allow debugging floor draw count per chunk | Stanislaw Halik | |