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AgeCommit message (Expand)Author
2023-04-13wip z levelStanislaw Halik
2023-04-08make global_coords ctor less implicitStanislaw Halik
2023-04-08mplement z levelsStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-06aStanislaw Halik
2023-04-02aStanislaw Halik
2023-03-24src: split RTree::Search definition into own fileStanislaw Halik
2023-03-21editor: apply offset to placeable ghostsStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-15aaStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-10editor: add placeholder character walking aroundStanislaw Halik
2023-03-07editor: fix collision offset for good this timeStanislaw Halik
2023-03-07wip fixStanislaw Halik
2023-03-06collision from across chunks is broken wipStanislaw Halik
2023-03-03editor, main: random crapStanislaw Halik
2023-03-03editor: add rendering clickablesStanislaw Halik
2023-03-03wipStanislaw Halik
2023-03-01draw: skip clickables fully off the screenStanislaw Halik
2023-03-01move scenery modify logic to scenery_refStanislaw Halik
2023-02-27src: add Vector3 conversion to {local,chunk}_coordsStanislaw Halik
2023-02-25convert to magnum vectors and use shorter syntaxStanislaw Halik
2023-02-25aStanislaw Halik
2023-02-25aStanislaw Halik
2023-02-25kill lqtStanislaw Halik
2023-02-24fix (?) wrong global_coords unsigned offsetStanislaw Halik
2022-12-08draw, editor: visualize bounding boxesStanislaw Halik
2022-12-03kill compat/optionalStanislaw Halik
2022-12-03editor: simplify find_clickable_sceneryStanislaw Halik
2022-11-29editor: fix hovering scenery on non-center chunkStanislaw Halik
2022-11-29scenery wipStanislaw Halik
2022-11-28editor: only show cursor when placing somethingStanislaw Halik
2022-11-28scenery wipStanislaw Halik
2022-11-26editor: whitespaceStanislaw Halik
2022-11-26editor: fix out of bounds read off by 1Stanislaw Halik
2022-11-25add scenery horizontal mirroringStanislaw Halik
2022-11-22scenery workStanislaw Halik
2022-11-22finally it worksStanislaw Halik
2022-11-22main: kill msaaStanislaw Halik
2022-11-12use Optional's destructuring bindStanislaw Halik
2022-11-10run draw first, then updateStanislaw Halik
2022-11-09depth buffer works!Stanislaw Halik
2022-11-09add floor mesh to struct chunkStanislaw Halik
2022-11-06editor stuffStanislaw Halik
2022-10-31aStanislaw Halik
2022-10-31kill bracesStanislaw Halik
2022-10-31add tile placementStanislaw Halik
2022-10-29use constexprStanislaw Halik
2022-10-29use vectors without open-coding vector opsStanislaw Halik
2022-10-29add wall outline wireframesStanislaw Halik