Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-08-16 | editor: don't allow entities on top of one another | Stanislaw Halik | |
There are still workarounds for when this is actually desirable. | |||
2023-07-22 | a | Stanislaw Halik | |
2023-06-17 | wip | Stanislaw Halik | |
2023-06-17 | resize lightmap preview | Stanislaw Halik | |
2023-06-17 | wip | Stanislaw Halik | |
2023-06-17 | shaders: wip | Stanislaw Halik | |
2023-06-12 | lightmap sort of works now | Stanislaw Halik | |
2023-06-11 | wip | Stanislaw Halik | |
2023-06-10 | wip | Stanislaw Halik | |
2023-06-10 | wip | Stanislaw Halik | |
2023-06-10 | wip | Stanislaw Halik | |
2023-06-10 | wip | Stanislaw Halik | |
2023-05-30 | wip light inspect & serialize stuff | Stanislaw Halik | |
2023-05-26 | draw, editor, main: add toggling vobj display | Stanislaw Halik | |
2023-05-26 | editor/inspect: add inspecting light properties | Stanislaw Halik | |
2023-05-26 | editor/inspect: add widget for color types | Stanislaw Halik | |
2023-05-25 | editor/inspect: cleanup | Stanislaw Halik | |
2023-05-25 | editor/inspect: adjust label width dynamically | Stanislaw Halik | |
2023-05-25 | fix -Werror | Stanislaw Halik | |
2023-05-25 | editor/inspect: add name max length | Stanislaw Halik | |
2023-05-25 | some work on inspecting other enttiy subtypes | Stanislaw Halik | |
2023-05-25 | editor/inspect: fix off-by one due to null terminator | Stanislaw Halik | |
2023-05-19 | editor: vobj pane ui tweaks | Stanislaw Halik | |
2023-05-19 | add selecting and placing vobj's | Stanislaw Halik | |
TODO: - saving to disk - inspect dialog - actual lightmap shader | |||
2023-05-18 | editor: fix removing scenery | Stanislaw Halik | |
2023-05-18 | wip vobj | Stanislaw Halik | |
2023-05-18 | editor: fix removing scenery with pixel offset | Stanislaw Halik | |
2023-05-18 | a | Stanislaw Halik | |
2023-05-18 | a | Stanislaw Halik | |
2023-05-17 | wip | Stanislaw Halik | |
2023-05-17 | wip vobj | Stanislaw Halik | |
2023-05-11 | fixup! wip virtual entity stuff | Stanislaw Halik | |
2023-04-16 | mess around with <memory> inclusion | Stanislaw Halik | |
2023-04-16 | use Corrade::Utility::move | Stanislaw Halik | |
2023-04-15 | editor: cleanup hardcoded seed tile | Stanislaw Halik | |
2023-04-14 | rename shader | Stanislaw Halik | |
2023-04-13 | render other layers with transparency in single-z-layer mode | Stanislaw Halik | |
2023-04-13 | editor: allow rotate walls when nothing selected | Stanislaw Halik | |
2023-04-13 | wip z level | Stanislaw Halik | |
2023-04-12 | a | Stanislaw Halik | |
2023-04-10 | update() other layers' entities when only one is visible | Stanislaw Halik | |
2023-04-10 | editor: no need to goto start in update_world() | Stanislaw Halik | |
2023-04-10 | ffff | Stanislaw Halik | |
2023-04-10 | editor: rename file | Stanislaw Halik | |
2023-04-10 | cmake: add precompiled header now unconditionally | Stanislaw Halik | |
2023-04-10 | external, src/world: add tsl::robin_map | Stanislaw Halik | |
2023-04-10 | cmake: remove precompiled headers | Stanislaw Halik | |
They were having problems including fmtlib and robin_map. | |||
2023-04-10 | more precompiled header stuff | Stanislaw Halik | |
2023-04-10 | reduce precompiled header bitrot | Stanislaw Halik | |
2023-04-10 | cmake: reenable -Wcomma | Stanislaw Halik | |