Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-26 | b | Stanislaw Halik | |
2024-05-26 | c | Stanislaw Halik | |
2024-05-26 | use array_size instead of std::size/arraySize | Stanislaw Halik | |
2024-05-26 | b cleanup includes | Stanislaw Halik | |
- remove unused includes - reorder some compat/ includes to the bottom, in order to check whether the headers correctly include them | |||
2024-05-25 | w | Stanislaw Halik | |
2024-05-21 | start thinking about composite objects | Stanislaw Halik | |
2024-05-14 | a | Stanislaw Halik | |
2024-05-06 | fix stale reference in editor::update() | Stanislaw Halik | |
It also reduces the amount of Corrade asserts by calling `.data()` and `.get()` rather than `.operator[]` and `.operator*`. | |||
2024-05-06 | walk script wip | Stanislaw Halik | |
2024-05-06 | switch to lazily allocating pathfinding results | Stanislaw Halik | |
2024-05-06 | editor: fix crash when chunk::_objects array reallocates itself | Stanislaw Halik | |
2024-05-06 | bad | Stanislaw Halik | |
2024-05-05 | src: remove the tile_iterator class | Stanislaw Halik | |
This is too crufty to bother with. | |||
2024-05-05 | b | Stanislaw Halik | |
2024-05-05 | expose script init status | Stanislaw Halik | |
2024-05-05 | add simplified camera offset formula | Stanislaw Halik | |
2024-05-05 | d | Stanislaw Halik | |
2024-05-03 | src/search: add tiny constant value to bbox size | Stanislaw Halik | |
2024-05-02 | compat/assert: reduce executable size | Stanislaw Halik | |
2024-05-02 | actually, don't delete objects during update | Stanislaw Halik | |
2024-05-02 | now call script update | Stanislaw Halik | |
2024-05-02 | script lifecycle mostly implemented | Stanislaw Halik | |
2024-05-02 | editor: show actual keycode in unhandled key message | Stanislaw Halik | |
Note that `SDL_GetModState()` is a trivial accessor. | |||
2024-05-02 | editor: silence unhandled event message on modifier keypress | Stanislaw Halik | |
2024-04-13 | split scenery-proto into its own file | Stanislaw Halik | |
2024-04-13 | instantiate scenery in a uniform manner | Stanislaw Halik | |
Now using world::make_scenery(). Add `std::monostate` to the `scenery_proto` variant to catch potential bugs. | |||
2024-04-13 | use inheritance for scenery, not std::variant | Stanislaw Halik | |
It's still WIP because creating scenery has to branch on all subtypes. This needs to be taken care of generically in `world::make_object()`. | |||
2024-04-11 | editor: remove StaticArray usage | Stanislaw Halik | |
2024-04-08 | wip | Stanislaw Halik | |
2024-04-08 | a | Stanislaw Halik | |
2024-04-08 | a | Stanislaw Halik | |
2024-04-07 | d | Stanislaw Halik | |
2024-04-07 | use static_cast on void* instead of reinterpret_cast | Stanislaw Halik | |
2024-04-07 | b | Stanislaw Halik | |
2024-04-06 | editor: don't draw collision boxes for passable ground tiles | Stanislaw Halik | |
2024-04-06 | mark tiles reachable around player in region bitmask | Stanislaw Halik | |
2024-04-06 | bring back update_world resync on entity moved | Stanislaw Halik | |
2024-04-06 | a | Stanislaw Halik | |
2024-04-06 | c | Stanislaw Halik | |
2024-04-06 | editor/tests: rename walk -> walk-test | Stanislaw Halik | |
2024-04-04 | editor: move duplicated code to pixel_to_point() | Stanislaw Halik | |
2024-04-04 | implement simplifying A* result path | Stanislaw Halik | |
2024-03-25 | remove accidental debug code | Stanislaw Halik | |
2024-03-25 | remove dead/commented out code | Stanislaw Halik | |
2024-03-25 | now switch to const field readers in inspector | Stanislaw Halik | |
2024-03-25 | show full atlas name in inspector | Stanislaw Halik | |
2024-03-24 | editor: clamp bbox_size min value to {1,1} | Stanislaw Halik | |
2024-03-24 | b | Stanislaw Halik | |
2024-03-23 | a | Stanislaw Halik | |
2024-03-23 | w | Stanislaw Halik | |