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draw.cpp
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Author
2023-03-14
a
Stanislaw Halik
2023-03-03
editor: add rendering clickables
Stanislaw Halik
2023-03-02
main: set collect threshold depending on screen resolution
Stanislaw Halik
2023-03-01
move scenery modify logic to scenery_ref
Stanislaw Halik
2023-02-27
main: fix cmdline dpi scaling policy being ignored
Stanislaw Halik
2023-02-27
compat/prelude: add operator""_uz() for size_t
Stanislaw Halik
2023-02-26
main: cache window size
Stanislaw Halik
2023-02-25
a
Stanislaw Halik
2023-02-24
add non-interactive scenery to clickables
Stanislaw Halik
2023-02-24
fix (?) wrong global_coords unsigned offset
Stanislaw Halik
2022-12-08
draw, editor: visualize bounding boxes
Stanislaw Halik
2022-12-08
draw, main, src/chunk: batch scenery writes
Stanislaw Halik
2022-12-04
main: try enabling antialiased lines
Stanislaw Halik
2022-12-03
main: actually cap max dt to 5 Hz
Stanislaw Halik
2022-12-01
main, imgui: use magnum's virtual dpi scale
Stanislaw Halik
2022-12-01
serialize, loader, test: add serializing scenery
Stanislaw Halik
2022-11-30
main: remove framebuffer code again
Stanislaw Halik
2022-11-29
fix z value discontinuity on chunk boundaries
Stanislaw Halik
2022-11-29
main: add float depth buffer
Stanislaw Halik
2022-11-25
add scenery horizontal mirroring
Stanislaw Halik
2022-11-23
some crap
Stanislaw Halik
2022-11-23
kill unused variable
Stanislaw Halik
2022-11-22
scenery work
Stanislaw Halik
2022-11-22
finally it works
Stanislaw Halik
2022-11-22
main: kill msaa
Stanislaw Halik
2022-11-22
hidpi work
Stanislaw Halik
2022-11-22
wip
Stanislaw Halik
2022-11-20
main: move animation drawing out of MSAA code
Stanislaw Halik
2022-11-14
allow configuring msaa samples at runtime
Stanislaw Halik
2022-11-14
compat/prelude: include Magnum color literals
Stanislaw Halik
2022-11-10
flush it
Stanislaw Halik
2022-11-10
fix no-pch msvc build
Stanislaw Halik
2022-11-10
run draw first, then update
Stanislaw Halik
2022-11-10
main: move update() into its own function
Stanislaw Halik
2022-11-09
add forgotten animation drawing
Stanislaw Halik
2022-11-09
depth buffer works!
Stanislaw Halik
2022-11-09
uh maybe try these weights
Stanislaw Halik
2022-11-09
try harder to fix fps display
Stanislaw Halik
2022-11-09
add floor mesh to struct chunk
Stanislaw Halik
2022-11-09
add depth buffer
Stanislaw Halik
2022-11-09
remove leading newline
Stanislaw Halik
2022-11-07
add missing includes
Stanislaw Halik
2022-11-02
check max sample count limit
Stanislaw Halik
2022-11-02
fix build with Linux and/or GCC
Stanislaw Halik
2022-10-30
reformat
Stanislaw Halik
2022-10-30
simplify check_chunk_visible()
Stanislaw Halik
2022-10-30
fix fps counter with no vsync
Stanislaw Halik
2022-10-29
add some lightly-tested vector code
Stanislaw Halik
2022-10-29
more vector bonanza
Stanislaw Halik
2022-10-29
use vectors without open-coding vector ops
Stanislaw Halik
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