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path: root/main/draw.cpp
AgeCommit message (Expand)Author
2023-04-12depth buffer fixesStanislaw Halik
2023-04-12wipStanislaw Halik
2023-04-11fffStanislaw Halik
2023-04-10ffffStanislaw Halik
2023-04-10main: rewrite flaky fps counterStanislaw Halik
2023-04-09remove some obsolete todo'sStanislaw Halik
2023-04-08fix wall z>0 clipping over z=0 sceneryStanislaw Halik
2023-04-08src: even less explicit global_coords ctorStanislaw Halik
2023-04-08mplement z levelsStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-07fix closed doors clipping through wallsStanislaw Halik
2023-04-06aStanislaw Halik
2023-04-02aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-03editor: add rendering clickablesStanislaw Halik
2023-03-02main: set collect threshold depending on screen resolutionStanislaw Halik
2023-03-01move scenery modify logic to scenery_refStanislaw Halik
2023-02-27main: fix cmdline dpi scaling policy being ignoredStanislaw Halik
2023-02-27compat/prelude: add operator""_uz() for size_tStanislaw Halik
2023-02-26main: cache window sizeStanislaw Halik
2023-02-25aStanislaw Halik
2023-02-24add non-interactive scenery to clickablesStanislaw Halik
2023-02-24fix (?) wrong global_coords unsigned offsetStanislaw Halik
2022-12-08draw, editor: visualize bounding boxesStanislaw Halik
2022-12-08draw, main, src/chunk: batch scenery writesStanislaw Halik
2022-12-04main: try enabling antialiased linesStanislaw Halik
2022-12-03main: actually cap max dt to 5 HzStanislaw Halik
2022-12-01main, imgui: use magnum's virtual dpi scaleStanislaw Halik
2022-12-01serialize, loader, test: add serializing sceneryStanislaw Halik
2022-11-30main: remove framebuffer code againStanislaw Halik
2022-11-29fix z value discontinuity on chunk boundariesStanislaw Halik
2022-11-29main: add float depth bufferStanislaw Halik
2022-11-25add scenery horizontal mirroringStanislaw Halik
2022-11-23some crapStanislaw Halik
2022-11-23kill unused variableStanislaw Halik
2022-11-22scenery workStanislaw Halik
2022-11-22finally it worksStanislaw Halik
2022-11-22main: kill msaaStanislaw Halik
2022-11-22hidpi workStanislaw Halik
2022-11-22wipStanislaw Halik
2022-11-20main: move animation drawing out of MSAA codeStanislaw Halik
2022-11-14allow configuring msaa samples at runtimeStanislaw Halik
2022-11-14compat/prelude: include Magnum color literalsStanislaw Halik
2022-11-10flush itStanislaw Halik
2022-11-10fix no-pch msvc buildStanislaw Halik
2022-11-10run draw first, then updateStanislaw Halik
2022-11-10main: move update() into its own functionStanislaw Halik
2022-11-09add forgotten animation drawingStanislaw Halik