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2023-08-30make a better scheme for GL_DEBUG breakpointsStanislaw Halik
2023-08-27cmake: kill precompiled headersStanislaw Halik
They only help by 5% at best. Not worth the side effects.
2023-08-27draw, main, shaders: now use shaders/tucStanislaw Halik
2023-08-24lightmap preview works now, but is slowStanislaw Halik
2023-08-24leave scissor test enabledStanislaw Halik
2023-08-23try fix ciStanislaw Halik
2023-08-23wipStanislaw Halik
2023-08-23wipStanislaw Halik
2023-08-22wipStanislaw Halik
2023-08-21wipStanislaw Halik
2023-08-18main: set provoking vertexStanislaw Halik
2023-06-18wipStanislaw Halik
2023-06-17wipStanislaw Halik
2023-06-17wipStanislaw Halik
2023-06-12lightmap sort of works nowStanislaw Halik
2023-06-12wipStanislaw Halik
2023-06-11wipStanislaw Halik
2023-06-10wipStanislaw Halik
2023-06-10wipStanislaw Halik
2023-06-08main: disable depth buffer for contextStanislaw Halik
2023-05-26draw, editor, main: add toggling vobj displayStanislaw Halik
2023-04-16mess around with <memory> inclusionStanislaw Halik
2023-04-14rename shaderStanislaw Halik
2023-04-14renders almost correctlyStanislaw Halik
Can't be done any better without using topo sort (which means full vbo uploads each frame).
2023-04-14it probably renders correctly nowStanislaw Halik
2023-04-13render other layers with transparency in single-z-layer modeStanislaw Halik
2023-04-13aStanislaw Halik
2023-04-13wip z levelStanislaw Halik
2023-04-12introduce constant for max chunks drawn on screenStanislaw Halik
2023-04-12aStanislaw Halik
2023-04-12aaaaStanislaw Halik
2023-04-12aStanislaw Halik
2023-04-12depth buffer fixesStanislaw Halik
2023-04-12wipStanislaw Halik
2023-04-11fffStanislaw Halik
2023-04-10fix more msvc snafuStanislaw Halik
2023-04-10cmake: add precompiled header now unconditionallyStanislaw Halik
2023-04-10ffffStanislaw Halik
2023-04-10main: rewrite flaky fps counterStanislaw Halik
2023-04-10cmake: remove precompiled headersStanislaw Halik
They were having problems including fmtlib and robin_map.
2023-04-10more precompiled header stuffStanislaw Halik
2023-04-10reduce precompiled header bitrotStanislaw Halik
2023-04-09remove some obsolete todo'sStanislaw Halik
2023-04-08main: don't use 32-bit depth buffer anymoreStanislaw Halik
2023-04-08fix wall z>0 clipping over z=0 sceneryStanislaw Halik
2023-04-08src: even less explicit global_coords ctorStanislaw Halik
2023-04-08mplement z levelsStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-07fix closed doors clipping through wallsStanislaw Halik
2023-04-06aStanislaw Halik