Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-08-30 | make a better scheme for GL_DEBUG breakpoints | Stanislaw Halik | |
2023-08-27 | cmake: kill precompiled headers | Stanislaw Halik | |
They only help by 5% at best. Not worth the side effects. | |||
2023-08-27 | draw, main, shaders: now use shaders/tuc | Stanislaw Halik | |
2023-08-24 | lightmap preview works now, but is slow | Stanislaw Halik | |
2023-08-24 | leave scissor test enabled | Stanislaw Halik | |
2023-08-23 | try fix ci | Stanislaw Halik | |
2023-08-23 | wip | Stanislaw Halik | |
2023-08-23 | wip | Stanislaw Halik | |
2023-08-22 | wip | Stanislaw Halik | |
2023-08-21 | wip | Stanislaw Halik | |
2023-08-18 | main: set provoking vertex | Stanislaw Halik | |
2023-06-18 | wip | Stanislaw Halik | |
2023-06-17 | wip | Stanislaw Halik | |
2023-06-17 | wip | Stanislaw Halik | |
2023-06-12 | lightmap sort of works now | Stanislaw Halik | |
2023-06-12 | wip | Stanislaw Halik | |
2023-06-11 | wip | Stanislaw Halik | |
2023-06-10 | wip | Stanislaw Halik | |
2023-06-10 | wip | Stanislaw Halik | |
2023-06-08 | main: disable depth buffer for context | Stanislaw Halik | |
2023-05-26 | draw, editor, main: add toggling vobj display | Stanislaw Halik | |
2023-04-16 | mess around with <memory> inclusion | Stanislaw Halik | |
2023-04-14 | rename shader | Stanislaw Halik | |
2023-04-14 | renders almost correctly | Stanislaw Halik | |
Can't be done any better without using topo sort (which means full vbo uploads each frame). | |||
2023-04-14 | it probably renders correctly now | Stanislaw Halik | |
2023-04-13 | render other layers with transparency in single-z-layer mode | Stanislaw Halik | |
2023-04-13 | a | Stanislaw Halik | |
2023-04-13 | wip z level | Stanislaw Halik | |
2023-04-12 | introduce constant for max chunks drawn on screen | Stanislaw Halik | |
2023-04-12 | a | Stanislaw Halik | |
2023-04-12 | aaaa | Stanislaw Halik | |
2023-04-12 | a | Stanislaw Halik | |
2023-04-12 | depth buffer fixes | Stanislaw Halik | |
2023-04-12 | wip | Stanislaw Halik | |
2023-04-11 | fff | Stanislaw Halik | |
2023-04-10 | fix more msvc snafu | Stanislaw Halik | |
2023-04-10 | cmake: add precompiled header now unconditionally | Stanislaw Halik | |
2023-04-10 | ffff | Stanislaw Halik | |
2023-04-10 | main: rewrite flaky fps counter | Stanislaw Halik | |
2023-04-10 | cmake: remove precompiled headers | Stanislaw Halik | |
They were having problems including fmtlib and robin_map. | |||
2023-04-10 | more precompiled header stuff | Stanislaw Halik | |
2023-04-10 | reduce precompiled header bitrot | Stanislaw Halik | |
2023-04-09 | remove some obsolete todo's | Stanislaw Halik | |
2023-04-08 | main: don't use 32-bit depth buffer anymore | Stanislaw Halik | |
2023-04-08 | fix wall z>0 clipping over z=0 scenery | Stanislaw Halik | |
2023-04-08 | src: even less explicit global_coords ctor | Stanislaw Halik | |
2023-04-08 | mplement z levels | Stanislaw Halik | |
2023-04-08 | a | Stanislaw Halik | |
2023-04-07 | fix closed doors clipping through walls | Stanislaw Halik | |
2023-04-06 | a | Stanislaw Halik | |