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2024-06-05fix scenery z orderStanislaw Halik
2024-05-29split off common code in main draw loopStanislaw Halik
2024-05-28dStanislaw Halik
2024-05-02compat/assert: reduce executable sizeStanislaw Halik
2024-05-02script lifecycle mostly implementedStanislaw Halik
2024-05-02bStanislaw Halik
2024-04-08first_frame wipStanislaw Halik
2024-04-04editor: move duplicated code to pixel_to_point()Stanislaw Halik
2024-04-04fix cursor location on chunks with Y < 0Stanislaw Halik
That's one evil typo.
2024-03-22fix assert when resuming from breakpointStanislaw Halik
#0 0x00007fff5b83f1e7 in msvcrt!abort () from C:\Windows\System32\msvcrt.dll #1 0x00007ff6b1d2a8d4 in floormat::object::alloc_frame_time<unsigned int> (dt=..., accum=@0xc622418: 36957033, hz=60, speed=10) at C:/repos/floormat/src/object.cpp:319 #2 0x00007ff6b1b9bfa8 in floormat::tests::(anonymous namespace)::pf_test::update_pre (this=0xc6b6d10, a=..., dt=...) at C:/repos/floormat/editor/tests/pathfinding.cpp:217 #3 0x00007ff6b1b99375 in floormat::app::tests_pre_update (this=0xf2be00, dt=...) at C:/repos/floormat/editor/tests.cpp:52 #4 0x00007ff6b1ba17ec in floormat::app::update (this=0xf2be00, dt=...) at C:/repos/floormat/editor/update.cpp:280 #5 0x00007ff6b1ba4534 in floormat::main_impl::do_update (this=0xf2bf50) at C:/repos/floormat/main/draw.cpp:43 #6 0x00007ff6b1ba465f in floormat::main_impl::drawEvent (this=0xf2bf50)
2024-03-19cccStanislaw Halik
2024-03-05clean up timer & nanosecond includesStanislaw Halik
2024-03-04cStanislaw Halik
2024-03-04main/draw: b?Stanislaw Halik
2024-03-04aStanislaw Halik
2024-03-04cStanislaw Halik
2024-03-02cStanislaw Halik
2024-03-01start implementing renderer window state againStanislaw Halik
2024-03-01main: reorganize frame timing codeStanislaw Halik
2024-03-01cStanislaw Halik
2024-03-01remove obsolete commentsStanislaw Halik
2024-03-01okStanislaw Halik
2024-03-01wStanislaw Halik
2024-03-01goodStanislaw Halik
2024-03-01wip1Stanislaw Halik
2024-03-01time wipStanislaw Halik
It works now, but some functionality is lost in main/draw.cpp
2024-03-01wip debug codeStanislaw Halik
2024-02-29{main,src}: only output jank debug info on verbose logStanislaw Halik
2024-02-28main: add debug code for vsync jankStanislaw Halik
2024-02-28switch to using unqualified calls to {move,forward,swap}Stanislaw Halik
2024-02-28main: remove old dead codeStanislaw Halik
2024-02-28fix janky animationsStanislaw Halik
2024-02-25fix buildStanislaw Halik
2024-02-25clean up more headersStanislaw Halik
2024-02-25rename astar -> search-astarStanislaw Halik
2024-02-24move astar header to its own fileStanislaw Halik
2024-02-07src: move tile defs that need Vector2 into their own fileStanislaw Halik
2024-01-17aStanislaw Halik
2024-01-16aStanislaw Halik
2024-01-15bStanislaw Halik
2024-01-13zwStanislaw Halik
2024-01-11rename floor -> groundStanislaw Halik
2023-12-11cbStanislaw Halik
2023-11-22aStanislaw Halik
2023-10-20aaStanislaw Halik
2023-10-06aStanislaw Halik
2023-09-13fix debug display and breakpointStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-08-31rename gl debug breakpointStanislaw Halik
2023-08-31fix clang -WerrorStanislaw Halik