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path: root/serialize/world-reader.cpp
AgeCommit message (Expand)Author
2023-09-05src/critter: clean up before implementing pathfindingStanislaw Halik
2023-09-01rename character -> critterStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-06-10zzzzStanislaw Halik
2023-06-10wipStanislaw Halik
2023-06-10wipStanislaw Halik
2023-05-30serialize/save: simplify up some bit shiftingStanislaw Halik
2023-05-30add light entity serializationStanislaw Halik
2023-05-30wip light inspect & serialize stuffStanislaw Halik
2023-04-16mess around with <memory> inclusionStanislaw Halik
2023-04-10src/world: pre-initialize entity ctr to 1024Stanislaw Halik
2023-04-09switch to using corrade Arrays for scratch bufsStanislaw Halik
2023-04-09move scenery draw scratch buffers to central placeStanislaw Halik
2023-04-08serialize/save: small cleanupsStanislaw Halik
2023-04-08serialize/save: add RLE for empty tilesStanislaw Halik
2023-04-06aStanislaw Halik
2023-03-26src/chunk: rename draw_entity -> entity_draw_orderStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-20serialize: don't cons arrays for each chunkStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-19serialize/save: add pooled stringsStanislaw Halik
2023-03-19move some deserialize path's asserts to soft assertsStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-18serialize/save: loosen up assert for a new testStanislaw Halik
2023-03-18src: fix scenery mesh modified markingStanislaw Halik
2023-03-18serialize/save: add more debug codeStanislaw Halik
2023-03-18serialize/save: fix inverted flag conditionStanislaw Halik
2023-03-18serialize/save: more debug codeStanislaw Halik
2023-03-18serialize: add some debug codeStanislaw Halik
2023-03-18serialize/save: store entity counter right before chunksStanislaw Halik
2023-03-18fix few assertsStanislaw Halik
2023-03-18serialize: split old proto reader into own fileStanislaw Halik
2023-03-18aStanislaw Halik
2023-03-18aStanislaw Halik
2023-03-17ddddStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-17buffer flush (wip)Stanislaw Halik
2023-03-15src: add O(1) chunk access from entityStanislaw Halik
2023-03-14aStanislaw Halik
2023-02-27compat/prelude: add operator""_uz() for size_tStanislaw Halik
2023-02-24collision bbox WIPStanislaw Halik
2023-02-24serialize: include scenery offset in save filesStanislaw Halik
2023-02-11save: remove some reader obsolete codeStanislaw Halik
2023-02-11src/scenery, save: store dt as 16-bit fixed pointStanislaw Halik
2022-12-06src/chunk: plug in lqt for collision detectionStanislaw Halik
2022-12-05src: add pass_mode field to tile_atlasStanislaw Halik
2022-12-02src, serialize: work on pass modeStanislaw Halik
2022-12-02serialize: work on recovering from corrupted savesStanislaw Halik
2022-12-01serialize, loader: simplify loading sceneries a bitStanislaw Halik