index
:
floormat.git
feature/bptr
master
wip
wip2
game project in early development
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
serialize
/
world-reader.cpp
Age
Commit message (
Expand
)
Author
2023-09-05
src/critter: clean up before implementing pathfinding
Stanislaw Halik
2023-09-01
rename character -> critter
Stanislaw Halik
2023-09-01
rename entity -> object
Stanislaw Halik
2023-06-10
zzzz
Stanislaw Halik
2023-06-10
wip
Stanislaw Halik
2023-06-10
wip
Stanislaw Halik
2023-05-30
serialize/save: simplify up some bit shifting
Stanislaw Halik
2023-05-30
add light entity serialization
Stanislaw Halik
2023-05-30
wip light inspect & serialize stuff
Stanislaw Halik
2023-04-16
mess around with <memory> inclusion
Stanislaw Halik
2023-04-10
src/world: pre-initialize entity ctr to 1024
Stanislaw Halik
2023-04-09
switch to using corrade Arrays for scratch bufs
Stanislaw Halik
2023-04-09
move scenery draw scratch buffers to central place
Stanislaw Halik
2023-04-08
serialize/save: small cleanups
Stanislaw Halik
2023-04-08
serialize/save: add RLE for empty tiles
Stanislaw Halik
2023-04-06
a
Stanislaw Halik
2023-03-26
src/chunk: rename draw_entity -> entity_draw_order
Stanislaw Halik
2023-03-26
a
Stanislaw Halik
2023-03-25
use operator""uz c++23 polyfill
Stanislaw Halik
2023-03-20
serialize: don't cons arrays for each chunk
Stanislaw Halik
2023-03-20
sort entities by id rather than draw order
Stanislaw Halik
2023-03-19
serialize/save: add pooled strings
Stanislaw Halik
2023-03-19
move some deserialize path's asserts to soft asserts
Stanislaw Halik
2023-03-18
pre-declare integer types without cstddef/cstdint
Stanislaw Halik
2023-03-18
serialize/save: loosen up assert for a new test
Stanislaw Halik
2023-03-18
src: fix scenery mesh modified marking
Stanislaw Halik
2023-03-18
serialize/save: add more debug code
Stanislaw Halik
2023-03-18
serialize/save: fix inverted flag condition
Stanislaw Halik
2023-03-18
serialize/save: more debug code
Stanislaw Halik
2023-03-18
serialize: add some debug code
Stanislaw Halik
2023-03-18
serialize/save: store entity counter right before chunks
Stanislaw Halik
2023-03-18
fix few asserts
Stanislaw Halik
2023-03-18
serialize: split old proto reader into own file
Stanislaw Halik
2023-03-18
a
Stanislaw Halik
2023-03-18
a
Stanislaw Halik
2023-03-17
dddd
Stanislaw Halik
2023-03-17
a
Stanislaw Halik
2023-03-17
buffer flush (wip)
Stanislaw Halik
2023-03-15
src: add O(1) chunk access from entity
Stanislaw Halik
2023-03-14
a
Stanislaw Halik
2023-02-27
compat/prelude: add operator""_uz() for size_t
Stanislaw Halik
2023-02-24
collision bbox WIP
Stanislaw Halik
2023-02-24
serialize: include scenery offset in save files
Stanislaw Halik
2023-02-11
save: remove some reader obsolete code
Stanislaw Halik
2023-02-11
src/scenery, save: store dt as 16-bit fixed point
Stanislaw Halik
2022-12-06
src/chunk: plug in lqt for collision detection
Stanislaw Halik
2022-12-05
src: add pass_mode field to tile_atlas
Stanislaw Halik
2022-12-02
src, serialize: work on pass mode
Stanislaw Halik
2022-12-02
serialize: work on recovering from corrupted saves
Stanislaw Halik
2022-12-01
serialize, loader: simplify loading sceneries a bit
Stanislaw Halik
[next]