Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-01-11 | fix wall corner depth value vs critter/scenery | Stanislaw Halik | |
2024-01-10 | fix Z fighting issue with walls | Stanislaw Halik | |
2023-12-26 | a | Stanislaw Halik | |
2023-12-22 | a | Stanislaw Halik | |
2023-12-22 | a | Stanislaw Halik | |
2023-12-10 | w | Stanislaw Halik | |
2023-10-09 | don't -I./src | Stanislaw Halik | |
2023-09-07 | extend hack to fix ground clipping at chunk boundary | Stanislaw Halik | |
2023-08-27 | draw, main, shaders: now use shaders/tuc | Stanislaw Halik | |
2023-07-22 | a | Stanislaw Halik | |
2023-06-13 | shaders: wip | Stanislaw Halik | |
2023-06-13 | shaders: use exact value for foreshortening factor | Stanislaw Halik | |
2023-06-12 | wip | Stanislaw Halik | |
2023-06-10 | wip | Stanislaw Halik | |
2023-05-11 | wip virtual entity stuff | Stanislaw Halik | |
2023-04-16 | use Corrade::Utility::move | Stanislaw Halik | |
2023-04-14 | shader: make depth offset constants constexpr | Stanislaw Halik | |
2023-04-14 | rename shader | Stanislaw Halik | |