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path: root/shaders/tile.hpp
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2023-04-14renders almost correctlyStanislaw Halik
Can't be done any better without using topo sort (which means full vbo uploads each frame).
2023-04-14it probably renders correctly nowStanislaw Halik
2023-04-13z fix attemptStanislaw Halik
2023-04-13aStanislaw Halik
2023-04-12introduce constant for max chunks drawn on screenStanislaw Halik
2023-04-12aaaaStanislaw Halik
2023-04-12depth buffer fixesStanislaw Halik
2023-04-12wipStanislaw Halik
2023-04-08fix wall z>0 clipping over z=0 sceneryStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-10editor: add placeholder character walking aroundStanislaw Halik
2023-03-03shaders: fix clickable box off for control panel 1Stanislaw Halik
2022-12-08draw, main, src/chunk: batch scenery writesStanislaw Halik
2022-11-29fix z value discontinuity on chunk boundariesStanislaw Halik
2022-11-29shaders: lazy-initialize tint uniformStanislaw Halik
2022-11-22wipStanislaw Halik
2022-11-09allow drawing walls in random orderStanislaw Halik
2022-11-09depth buffer works!Stanislaw Halik
2022-11-08aStanislaw Halik
2022-11-08make {,un}project() accept single-precision tooStanislaw Halik
2022-10-25rename shaderStanislaw Halik