Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-01-11 | fix some todo's | Stanislaw Halik | |
2024-01-10 | fix Z fighting issue with walls | Stanislaw Halik | |
2023-12-26 | a | Stanislaw Halik | |
2023-12-22 | a | Stanislaw Halik | |
2023-12-22 | a | Stanislaw Halik | |
2023-12-11 | w | Stanislaw Halik | |
2023-12-10 | w | Stanislaw Halik | |
2023-12-10 | w | Stanislaw Halik | |
2023-12-09 | wipshit | Stanislaw Halik | |
2023-12-09 | update structured bindings for corrade/next | Stanislaw Halik | |
2023-11-22 | a | Stanislaw Halik | |
2023-11-22 | a wip | Stanislaw Halik | |
2023-10-12 | a | Stanislaw Halik | |
2023-10-11 | cmake: kill -Wfloat-equal | Stanislaw Halik | |
It crashes clang 16. | |||
2023-10-09 | don't -I./src | Stanislaw Halik | |
2023-09-15 | shaders/lightmap: explicitly unbind the other attachment | Stanislaw Halik | |
2023-09-13 | remove obsolete comment | Stanislaw Halik | |
2023-09-13 | fix artifacts on wall corners | Stanislaw Halik | |
2023-09-13 | fix typo | Stanislaw Halik | |
2023-09-12 | a | Stanislaw Halik | |
2023-09-07 | extend hack to fix ground clipping at chunk boundary | Stanislaw Halik | |
2023-09-01 | rename entity -> object | Stanislaw Halik | |
2023-08-31 | shaders/lightmap: use uniform blocks | Stanislaw Halik | |
2023-08-31 | remove debug code | Stanislaw Halik | |
2023-08-30 | kill redundant setUniform | Stanislaw Halik | |
2023-08-30 | shaders: move tuc stats timer to tuc | Stanislaw Halik | |
2023-08-30 | fix a warning | Stanislaw Halik | |
there's another warning in its place now. | |||
2023-08-30 | add some more debug code | Stanislaw Halik | |
2023-08-30 | fix typo/grammar | Stanislaw Halik | |
2023-08-30 | zz | Stanislaw Halik | |
2023-08-30 | wip | Stanislaw Halik | |
2023-08-30 | fix typo in comments | Stanislaw Halik | |
2023-08-30 | shaders/tuc: output stats every few seconds | Stanislaw Halik | |
2023-08-27 | cmake: kill precompiled headers | Stanislaw Halik | |
They only help by 5% at best. Not worth the side effects. | |||
2023-08-27 | draw, main, shaders: now use shaders/tuc | Stanislaw Halik | |
2023-08-27 | shaders: add texture unit cache | Stanislaw Halik | |
2023-08-27 | fix msvc warning | Stanislaw Halik | |
2023-08-26 | remove duplication | Stanislaw Halik | |
2023-08-25 | actually chunk offset is necessary | Stanislaw Halik | |
2023-08-25 | shaders/lightmap: clean up a bit | Stanislaw Halik | |
Note, `chunk_offset` isn't needed because origin is actually expected at the center of the first tile. | |||
2023-08-25 | probably fix it | Stanislaw Halik | |
2023-08-24 | aaaaaa | Stanislaw Halik | |
2023-08-24 | aaa | Stanislaw Halik | |
2023-08-24 | a | Stanislaw Halik | |
2023-08-24 | reorder stuff around | Stanislaw Halik | |
2023-08-24 | crap | Stanislaw Halik | |
2023-08-24 | shaders: just render the entire light buffer | Stanislaw Halik | |
2023-08-24 | lightmap preview works now, but is slow | Stanislaw Halik | |
2023-08-24 | fix constant light size | Stanislaw Halik | |
2023-08-24 | wip | Stanislaw Halik | |