Age | Commit message (Expand) | Author |
---|---|---|
2023-06-10 | wip | Stanislaw Halik |
2023-06-10 | wip | Stanislaw Halik |
2023-06-10 | wip | Stanislaw Halik |
2023-05-17 | wip vobj | Stanislaw Halik |
2023-05-11 | wip virtual entity stuff | Stanislaw Halik |
2023-04-16 | use Corrade::Utility::move | Stanislaw Halik |
2023-04-14 | shader: make depth offset constants constexpr | Stanislaw Halik |
2023-04-14 | shaders: update depth offsets | Stanislaw Halik |
2023-04-14 | rename shader | Stanislaw Halik |
2023-04-14 | switch to higher walls | Stanislaw Halik |
2023-04-14 | add comment | Stanislaw Halik |
2023-04-14 | renders almost correctly | Stanislaw Halik |
2023-04-14 | it probably renders correctly now | Stanislaw Halik |
2023-04-13 | z fix attempt | Stanislaw Halik |
2023-04-13 | a | Stanislaw Halik |
2023-04-13 | wip z level | Stanislaw Halik |
2023-04-12 | introduce constant for max chunks drawn on screen | Stanislaw Halik |
2023-04-12 | aaaa | Stanislaw Halik |
2023-04-12 | depth buffer fixes | Stanislaw Halik |
2023-04-12 | wip | Stanislaw Halik |
2023-04-08 | fix wall z>0 clipping over z=0 scenery | Stanislaw Halik |
2023-03-26 | a | Stanislaw Halik |
2023-03-10 | shader: add discard on alpha == 0 | Stanislaw Halik |
2023-03-10 | editor: add placeholder character walking around | Stanislaw Halik |
2023-03-03 | shaders: fix clickable box off for control panel 1 | Stanislaw Halik |
2023-02-25 | convert to magnum vectors and use shorter syntax | Stanislaw Halik |
2022-12-08 | draw, main, src/chunk: batch scenery writes | Stanislaw Halik |
2022-11-29 | fix z value discontinuity on chunk boundaries | Stanislaw Halik |
2022-11-29 | shader: fix assert | Stanislaw Halik |
2022-11-29 | shaders: lazy-initialize tint uniform | Stanislaw Halik |
2022-11-22 | wip | Stanislaw Halik |
2022-11-13 | shader: more relaxed version check | Stanislaw Halik |
2022-11-12 | cmake: add targets for loader, serialize, draw | Stanislaw Halik |
2022-11-12 | tile-shader: fix setting camera offset on startup | Stanislaw Halik |
2022-11-12 | fix build | Stanislaw Halik |
2022-11-12 | a | Stanislaw Halik |
2022-11-09 | allow drawing walls in random order | Stanislaw Halik |
2022-11-09 | depth buffer works! | Stanislaw Halik |
2022-11-08 | precompute the scale shader uniform | Stanislaw Halik |
2022-11-08 | a | Stanislaw Halik |
2022-11-08 | make {,un}project() accept single-precision too | Stanislaw Halik |
2022-11-07 | wip | Stanislaw Halik |
2022-11-02 | gl version check | Stanislaw Halik |
2022-11-02 | try working with at least opengl 4.3 | Stanislaw Halik |
2022-10-25 | rename shader | Stanislaw Halik |
2022-10-24 | a | Stanislaw Halik |
2022-10-23 | a | Stanislaw Halik |
2022-10-23 | a | Stanislaw Halik |
2022-10-23 | foo | Stanislaw Halik |
2022-10-20 | rename macros | Stanislaw Halik |