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AgeCommit message (Expand)Author
2023-06-10wipStanislaw Halik
2023-06-10wipStanislaw Halik
2023-06-10wipStanislaw Halik
2023-06-10wipStanislaw Halik
2023-05-17wip vobjStanislaw Halik
2023-05-11wip virtual entity stuffStanislaw Halik
2023-04-16use Corrade::Utility::moveStanislaw Halik
2023-04-14shader: make depth offset constants constexprStanislaw Halik
2023-04-14shaders: update depth offsetsStanislaw Halik
2023-04-14rename shaderStanislaw Halik
2023-04-14switch to higher wallsStanislaw Halik
2023-04-14add commentStanislaw Halik
2023-04-14renders almost correctlyStanislaw Halik
2023-04-14it probably renders correctly nowStanislaw Halik
2023-04-13z fix attemptStanislaw Halik
2023-04-13aStanislaw Halik
2023-04-13wip z levelStanislaw Halik
2023-04-12introduce constant for max chunks drawn on screenStanislaw Halik
2023-04-12aaaaStanislaw Halik
2023-04-12depth buffer fixesStanislaw Halik
2023-04-12wipStanislaw Halik
2023-04-08fix wall z>0 clipping over z=0 sceneryStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-10shader: add discard on alpha == 0Stanislaw Halik
2023-03-10editor: add placeholder character walking aroundStanislaw Halik
2023-03-03shaders: fix clickable box off for control panel 1Stanislaw Halik
2023-02-25convert to magnum vectors and use shorter syntaxStanislaw Halik
2022-12-08draw, main, src/chunk: batch scenery writesStanislaw Halik
2022-11-29fix z value discontinuity on chunk boundariesStanislaw Halik
2022-11-29shader: fix assertStanislaw Halik
2022-11-29shaders: lazy-initialize tint uniformStanislaw Halik
2022-11-22wipStanislaw Halik
2022-11-13shader: more relaxed version checkStanislaw Halik
2022-11-12cmake: add targets for loader, serialize, drawStanislaw Halik
2022-11-12tile-shader: fix setting camera offset on startupStanislaw Halik
2022-11-12fix buildStanislaw Halik
2022-11-12aStanislaw Halik
2022-11-09allow drawing walls in random orderStanislaw Halik
2022-11-09depth buffer works!Stanislaw Halik
2022-11-08precompute the scale shader uniformStanislaw Halik
2022-11-08aStanislaw Halik
2022-11-08make {,un}project() accept single-precision tooStanislaw Halik
2022-11-07wipStanislaw Halik
2022-11-02gl version checkStanislaw Halik
2022-11-02try working with at least opengl 4.3Stanislaw Halik
2022-10-25rename shaderStanislaw Halik
2022-10-24aStanislaw Halik
2022-10-23aStanislaw Halik
2022-10-23aStanislaw Halik
2022-10-23fooStanislaw Halik