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path: root/src/chunk-render.cpp
AgeCommit message (Expand)Author
2024-02-28switch to using unqualified calls to {move,forward,swap}Stanislaw Halik
2024-02-07src: move tile defs that need Vector2 into their own fileStanislaw Halik
2024-02-04bStanislaw Halik
2024-02-04bStanislaw Halik
2024-01-22wStanislaw Halik
2024-01-13wStanislaw Halik
2024-01-11rename tile_atlas -> ground_atlasStanislaw Halik
2024-01-11fix some todo'sStanislaw Halik
2023-12-09aStanislaw Halik
2023-11-22a wipStanislaw Halik
2023-09-27add commentStanislaw Halik
2023-09-07extend hack to fix ground clipping at chunk boundaryStanislaw Halik
2023-09-07chunk: add hack to prevent character feet clippingStanislaw Halik
2023-08-23fix non-pch buildStanislaw Halik
2023-07-22src/chunk: move big arrays to separate heap allocationStanislaw Halik
2023-06-10wipStanislaw Halik
2023-04-14rename shaderStanislaw Halik
2023-04-14it probably renders correctly nowStanislaw Halik
2023-04-12depth buffer fixesStanislaw Halik
2023-04-12wipStanislaw Halik
2023-04-08fix +2 roof clipping below +1 wallStanislaw Halik
2023-04-08fix wall z>0 clipping over z=0 sceneryStanislaw Halik
2023-04-03src: "fix" msvc miscompiling chunk::ensure_wall_mesh()Stanislaw Halik
2023-04-03fix some harmless msvc stuffStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-18src/chunk: more debug codeStanislaw Halik
2023-03-18src/chunk: assert entities sorted some moreStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15bStanislaw Halik
2023-03-14aStanislaw Halik
2023-02-27src: add Vector3 conversion to {local,chunk}_coordsStanislaw Halik
2023-02-27compat/prelude: add operator""_uz() for size_tStanislaw Halik
2023-02-25convert to magnum vectors and use shorter syntaxStanislaw Halik
2023-02-24editor/inspect: mark scenery modified on writeStanislaw Halik
2022-12-08draw, main, src/chunk: batch scenery writesStanislaw Halik
2022-12-08src, draw: don't overallocate ground & wall vbo'sStanislaw Halik
2022-12-06src/chunk: plug in lqt for collision detectionStanislaw Halik