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chunk-render.cpp
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2023-04-14
rename shader
Stanislaw Halik
2023-04-14
it probably renders correctly now
Stanislaw Halik
2023-04-12
depth buffer fixes
Stanislaw Halik
2023-04-12
wip
Stanislaw Halik
2023-04-08
fix +2 roof clipping below +1 wall
Stanislaw Halik
2023-04-08
fix wall z>0 clipping over z=0 scenery
Stanislaw Halik
2023-04-03
src: "fix" msvc miscompiling chunk::ensure_wall_mesh()
Stanislaw Halik
2023-04-03
fix some harmless msvc stuff
Stanislaw Halik
2023-03-26
a
Stanislaw Halik
2023-03-26
a
Stanislaw Halik
2023-03-25
use operator""uz c++23 polyfill
Stanislaw Halik
2023-03-20
sort entities by id rather than draw order
Stanislaw Halik
2023-03-18
pre-declare integer types without cstddef/cstdint
Stanislaw Halik
2023-03-18
src/chunk: more debug code
Stanislaw Halik
2023-03-18
src/chunk: assert entities sorted some more
Stanislaw Halik
2023-03-15
a
Stanislaw Halik
2023-03-15
b
Stanislaw Halik
2023-03-14
a
Stanislaw Halik
2023-02-27
src: add Vector3 conversion to {local,chunk}_coords
Stanislaw Halik
2023-02-27
compat/prelude: add operator""_uz() for size_t
Stanislaw Halik
2023-02-25
convert to magnum vectors and use shorter syntax
Stanislaw Halik
2023-02-24
editor/inspect: mark scenery modified on write
Stanislaw Halik
2022-12-08
draw, main, src/chunk: batch scenery writes
Stanislaw Halik
2022-12-08
src, draw: don't overallocate ground & wall vbo's
Stanislaw Halik
2022-12-06
src/chunk: plug in lqt for collision detection
Stanislaw Halik