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path: root/src/chunk.cpp
AgeCommit message (Expand)Author
2024-02-06random cleanupStanislaw Halik
2024-02-06switch chunk reload messages to verbose (from standard) log levelStanislaw Halik
2024-01-20wStanislaw Halik
2024-01-16bStanislaw Halik
2024-01-15bStanislaw Halik
2024-01-15bStanislaw Halik
2024-01-13zwStanislaw Halik
2024-01-11rename tile_atlas -> ground_atlasStanislaw Halik
2024-01-11fix some todo'sStanislaw Halik
2024-01-09aStanislaw Halik
2023-12-26aStanislaw Halik
2023-12-23aStanislaw Halik
2023-12-10wStanislaw Halik
2023-12-09wipshitStanislaw Halik
2023-11-22a wipStanislaw Halik
2023-09-07chunk: add hack to prevent character feet clippingStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-07-22src/chunk: move big arrays to separate heap allocationStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-18src: fix scenery mesh modified markingStanislaw Halik
2023-03-18aStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15src: add O(1) chunk access from entityStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-03src/chunk: enable mesh reload loggingStanislaw Halik
2023-03-03src: rework scenery updatesStanislaw Halik
2023-03-01editor: update bboxes from a central placeStanislaw Halik
2023-03-01src: make scenery aware of its chunkStanislaw Halik
2023-02-27compat/prelude: add operator""_uz() for size_tStanislaw Halik
2023-02-25kill lqtStanislaw Halik
2022-12-08draw, main, src/chunk: batch scenery writesStanislaw Halik
2022-12-06src/chunk: stick bboxes into the pointer on 64-bitStanislaw Halik
2022-12-06src: add collision iterator adapterStanislaw Halik
2022-12-06src/chunk: plug in lqt for collision detectionStanislaw Halik
2022-11-29scenery wipStanislaw Halik
2022-11-13chunk: assert that tile variant is valid at draw timeStanislaw Halik
2022-11-13aStanislaw Halik
2022-11-09now sorting both wall types togetherStanislaw Halik
2022-11-09allow drawing walls in random orderStanislaw Halik
2022-11-09depth buffer works!Stanislaw Halik
2022-11-09add floor mesh to struct chunkStanislaw Halik
2022-11-09move defaulted ctor to impl fileStanislaw Halik
2022-11-01iterator stuffStanislaw Halik
2022-11-01wipStanislaw Halik
2022-10-29aStanislaw Halik