Age | Commit message (Expand) | Author |
---|---|---|
2023-03-17 | a | Stanislaw Halik |
2023-03-17 | a | Stanislaw Halik |
2023-03-15 | a | Stanislaw Halik |
2023-03-15 | src: add O(1) chunk access from entity | Stanislaw Halik |
2023-03-14 | a | Stanislaw Halik |
2023-03-03 | src/chunk: enable mesh reload logging | Stanislaw Halik |
2023-03-03 | src: rework scenery updates | Stanislaw Halik |
2023-03-01 | editor: update bboxes from a central place | Stanislaw Halik |
2023-03-01 | src: make scenery aware of its chunk | Stanislaw Halik |
2023-02-27 | compat/prelude: add operator""_uz() for size_t | Stanislaw Halik |
2023-02-25 | kill lqt | Stanislaw Halik |
2022-12-08 | draw, main, src/chunk: batch scenery writes | Stanislaw Halik |
2022-12-06 | src/chunk: stick bboxes into the pointer on 64-bit | Stanislaw Halik |
2022-12-06 | src: add collision iterator adapter | Stanislaw Halik |
2022-12-06 | src/chunk: plug in lqt for collision detection | Stanislaw Halik |
2022-11-29 | scenery wip | Stanislaw Halik |
2022-11-13 | chunk: assert that tile variant is valid at draw time | Stanislaw Halik |
2022-11-13 | a | Stanislaw Halik |
2022-11-09 | now sorting both wall types together | Stanislaw Halik |
2022-11-09 | allow drawing walls in random order | Stanislaw Halik |
2022-11-09 | depth buffer works! | Stanislaw Halik |
2022-11-09 | add floor mesh to struct chunk | Stanislaw Halik |
2022-11-09 | move defaulted ctor to impl file | Stanislaw Halik |
2022-11-01 | iterator stuff | Stanislaw Halik |
2022-11-01 | wip | Stanislaw Halik |
2022-10-29 | a | Stanislaw Halik |
2022-10-24 | a | Stanislaw Halik |
2022-10-17 | a | Stanislaw Halik |
2022-10-17 | a | Stanislaw Halik |
2022-10-09 | a | Stanislaw Halik |
2022-10-06 | a | Stanislaw Halik |