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2023-04-03src: "fix" msvc miscompiling chunk::ensure_wall_mesh()Stanislaw Halik
2023-04-02aStanislaw Halik
2023-03-26src/chunk: rename draw_entity -> entity_draw_orderStanislaw Halik
2023-03-26src/chunk: add sprite topological sortStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-24src: split RTree::Search definition into own fileStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-18src: fix scenery mesh modified markingStanislaw Halik
2023-03-18aStanislaw Halik
2023-03-17ddddStanislaw Halik
2023-03-17bbbStanislaw Halik
2023-03-17aaaStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15src: add O(1) chunk access from entityStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-03src: rework scenery updatesStanislaw Halik
2023-03-01src: optimize bbox replacement in update loopStanislaw Halik
2023-03-01editor: update bboxes from a central placeStanislaw Halik
2023-03-01src: make scenery aware of its chunkStanislaw Halik
2023-02-25aStanislaw Halik
2023-02-25aStanislaw Halik
2023-02-25aStanislaw Halik
2023-02-25kill lqtStanislaw Halik
2023-02-25wip still brokenStanislaw Halik
2023-02-24collision bbox WIPStanislaw Halik
2023-02-11src/chunk: delete unused declarationStanislaw Halik
2022-12-08draw, editor: visualize bounding boxesStanislaw Halik
2022-12-08draw, main, src/chunk: batch scenery writesStanislaw Halik
2022-12-08src/{chunk,collision}: fix 32-bit buildStanislaw Halik
2022-12-08src, draw: don't overallocate ground & wall vbo'sStanislaw Halik
2022-12-06src/chunk: remove remaining lqt vector calls on 64-bitStanislaw Halik
2022-12-06src/chunk: stick bboxes into the pointer on 64-bitStanislaw Halik
2022-12-06src: add collision iterator adapterStanislaw Halik
2022-12-06src/chunk: plug in lqt for collision detectionStanislaw Halik
2022-11-29scenery wipStanislaw Halik
2022-11-17use boolean bitfields, not uint8_tStanislaw Halik
2022-11-12fix uninitialized readStanislaw Halik
2022-11-09now sorting both wall types togetherStanislaw Halik
2022-11-09allow drawing walls in random orderStanislaw Halik
2022-11-09add floor mesh to struct chunkStanislaw Halik
2022-11-09move defaulted ctor to impl fileStanislaw Halik
2022-11-07wipStanislaw Halik
2022-11-05wipStanislaw Halik
2022-11-05scenery atlas stubStanislaw Halik
2022-11-01use variant typedef and default value consistentlyStanislaw Halik