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2024-05-05a wipStanislaw Halik
2024-05-02now call script updateStanislaw Halik
2024-05-02script lifecycle mostly implementedStanislaw Halik
2024-04-09wStanislaw Halik
2024-04-08wStanislaw Halik
2024-04-08wipStanislaw Halik
2024-04-08bStanislaw Halik
2024-04-06remove outdated commentStanislaw Halik
2024-04-06bring back update_world resync on entity movedStanislaw Halik
2024-04-06aStanislaw Halik
2024-04-06aStanislaw Halik
2024-03-24zStanislaw Halik
2024-03-24src/critter: fix more movement-related crash bugsStanislaw Halik
2024-03-23wStanislaw Halik
2024-03-23src/critter: fix stopping auto movementStanislaw Halik
2024-03-23src/object: use forward declaration for dtStanislaw Halik
2024-03-21w auto movementStanislaw Halik
2024-03-21aStanislaw Halik
2024-03-04cStanislaw Halik
2024-03-02aStanislaw Halik
2024-03-01time wipStanislaw Halik
It works now, but some functionality is lost in main/draw.cpp
2024-03-01wip critterStanislaw Halik
2024-02-28clean up a bitStanislaw Halik
2024-02-27actually speed should be the property of critterStanislaw Halik
2024-02-27add speed field to object (yet unused)Stanislaw Halik
2024-02-04bStanislaw Halik
2024-01-13zwStanislaw Halik
2023-11-22aStanislaw Halik
2023-09-07calculate move vectors at compile-timeStanislaw Halik
2023-09-05src/critter: clean up before implementing pathfindingStanislaw Halik
2023-09-01rename character -> critterStanislaw Halik