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path: root/src/scenery.cpp
AgeCommit message (Expand)Author
2024-05-02now call script updateStanislaw Halik
2024-04-13split scenery-proto into its own fileStanislaw Halik
2024-04-13add move assignment operator and ctor to scenery_protoStanislaw Halik
2024-04-13instantiate scenery in a uniform mannerStanislaw Halik
2024-04-13use inheritance for scenery, not std::variantStanislaw Halik
2024-04-11wStanislaw Halik
2024-04-09wStanislaw Halik
2024-04-08aStanislaw Halik
2024-04-07bStanislaw Halik
2024-04-06bring back update_world resync on entity movedStanislaw Halik
2024-03-23src/object: use forward declaration for dtStanislaw Halik
2024-03-23fix switch warningsStanislaw Halik
2024-03-05clean up timer & nanosecond includesStanislaw Halik
2024-03-05rename allocate_frame_time -> alloc_frame_timeStanislaw Halik
2024-03-05allow running allocate_frame on uint32_tStanislaw Halik
2024-03-01aStanislaw Halik
2024-03-01src: add scaling factor to allocate_frame_time()Stanislaw Halik
2024-03-01okStanislaw Halik
2024-03-01wip1Stanislaw Halik
2024-03-01time wipStanislaw Halik
2024-02-14switch back to using StringView in atlas loaderStanislaw Halik
2024-02-07src: move tile defs that need Vector2 into their own fileStanislaw Halik
2024-02-04bStanislaw Halik
2024-02-04fix buildStanislaw Halik
2024-02-04fix warningStanislaw Halik
2024-01-23aStanislaw Halik
2024-01-23aStanislaw Halik
2024-01-23wStanislaw Halik
2024-01-22wStanislaw Halik
2023-09-20scenery: externalize door z-offsetStanislaw Halik
2023-09-11clean up some defsStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-08-27src: remove entity::update() 'bool' return valueStanislaw Halik
2023-05-11wip virtual entity stuffStanislaw Halik
2023-04-14rename shaderStanislaw Halik
2023-04-14it probably renders correctly nowStanislaw Halik
2023-04-12aStanislaw Halik
2023-04-12aStanislaw Halik
2023-04-12wipStanislaw Halik
2023-04-07prevent character clipping through walls/doorsStanislaw Halik
2023-04-07fix closed doors clipping through wallsStanislaw Halik
2023-04-03fix some harmless msvc stuffStanislaw Halik
2023-03-21serialize: add depth offset anim_group parameterStanislaw Halik
2023-03-21src, draw: work on depth and z offsetsStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-19work on entity reoderingStanislaw Halik
2023-03-19src/entity: move type data member to vtableStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-18aStanislaw Halik
2023-03-17ddddStanislaw Halik