Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-02 | now call script update | Stanislaw Halik | |
2024-04-13 | split scenery-proto into its own file | Stanislaw Halik | |
2024-04-13 | add move assignment operator and ctor to scenery_proto | Stanislaw Halik | |
2024-04-13 | instantiate scenery in a uniform manner | Stanislaw Halik | |
Now using world::make_scenery(). Add `std::monostate` to the `scenery_proto` variant to catch potential bugs. | |||
2024-04-13 | use inheritance for scenery, not std::variant | Stanislaw Halik | |
It's still WIP because creating scenery has to branch on all subtypes. This needs to be taken care of generically in `world::make_object()`. | |||
2024-04-11 | w | Stanislaw Halik | |
2024-04-09 | w | Stanislaw Halik | |
2024-04-08 | a | Stanislaw Halik | |
2024-04-07 | b | Stanislaw Halik | |
2024-04-06 | bring back update_world resync on entity moved | Stanislaw Halik | |
2024-03-23 | src/object: use forward declaration for dt | Stanislaw Halik | |
2024-03-23 | fix switch warnings | Stanislaw Halik | |
2024-03-05 | clean up timer & nanosecond includes | Stanislaw Halik | |
2024-03-05 | rename allocate_frame_time -> alloc_frame_time | Stanislaw Halik | |
2024-03-05 | allow running allocate_frame on uint32_t | Stanislaw Halik | |
2024-03-01 | a | Stanislaw Halik | |
2024-03-01 | src: add scaling factor to allocate_frame_time() | Stanislaw Halik | |
2024-03-01 | ok | Stanislaw Halik | |
2024-03-01 | wip1 | Stanislaw Halik | |
2024-03-01 | time wip | Stanislaw Halik | |
It works now, but some functionality is lost in main/draw.cpp | |||
2024-02-14 | switch back to using StringView in atlas loader | Stanislaw Halik | |
2024-02-07 | src: move tile defs that need Vector2 into their own file | Stanislaw Halik | |
2024-02-04 | b | Stanislaw Halik | |
2024-02-04 | fix build | Stanislaw Halik | |
2024-02-04 | fix warning | Stanislaw Halik | |
2024-01-23 | a | Stanislaw Halik | |
2024-01-23 | a | Stanislaw Halik | |
2024-01-23 | w | Stanislaw Halik | |
2024-01-22 | w | Stanislaw Halik | |
2023-09-20 | scenery: externalize door z-offset | Stanislaw Halik | |
2023-09-11 | clean up some defs | Stanislaw Halik | |
2023-09-01 | rename entity -> object | Stanislaw Halik | |
2023-08-27 | src: remove entity::update() 'bool' return value | Stanislaw Halik | |
2023-05-11 | wip virtual entity stuff | Stanislaw Halik | |
2023-04-14 | rename shader | Stanislaw Halik | |
2023-04-14 | it probably renders correctly now | Stanislaw Halik | |
2023-04-12 | a | Stanislaw Halik | |
2023-04-12 | a | Stanislaw Halik | |
2023-04-12 | wip | Stanislaw Halik | |
2023-04-07 | prevent character clipping through walls/doors | Stanislaw Halik | |
2023-04-07 | fix closed doors clipping through walls | Stanislaw Halik | |
2023-04-03 | fix some harmless msvc stuff | Stanislaw Halik | |
2023-03-21 | serialize: add depth offset anim_group parameter | Stanislaw Halik | |
2023-03-21 | src, draw: work on depth and z offsets | Stanislaw Halik | |
2023-03-20 | sort entities by id rather than draw order | Stanislaw Halik | |
2023-03-19 | work on entity reodering | Stanislaw Halik | |
2023-03-19 | src/entity: move type data member to vtable | Stanislaw Halik | |
2023-03-18 | pre-declare integer types without cstddef/cstdint | Stanislaw Halik | |
2023-03-18 | a | Stanislaw Halik | |
2023-03-17 | dddd | Stanislaw Halik | |