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2023-09-20scenery: externalize door z-offsetStanislaw Halik
2023-09-11clean up some defsStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-08-27src: remove entity::update() 'bool' return valueStanislaw Halik
2023-05-11wip virtual entity stuffStanislaw Halik
2023-04-14rename shaderStanislaw Halik
2023-04-14it probably renders correctly nowStanislaw Halik
2023-04-12aStanislaw Halik
2023-04-12aStanislaw Halik
2023-04-12wipStanislaw Halik
2023-04-07prevent character clipping through walls/doorsStanislaw Halik
2023-04-07fix closed doors clipping through wallsStanislaw Halik
2023-04-03fix some harmless msvc stuffStanislaw Halik
2023-03-21serialize: add depth offset anim_group parameterStanislaw Halik
2023-03-21src, draw: work on depth and z offsetsStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-19work on entity reoderingStanislaw Halik
2023-03-19src/entity: move type data member to vtableStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-18aStanislaw Halik
2023-03-17ddddStanislaw Halik
2023-03-17aaaStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15src: add O(1) chunk access from entityStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-03src: simplify bbox update checkStanislaw Halik
2023-03-03src: rework scenery updatesStanislaw Halik
2023-03-03flush scenery popup workStanislaw Halik
2023-03-01src: optimize bbox replacement in update loopStanislaw Halik
2023-03-01editor: update bboxes from a central placeStanislaw Halik
2023-03-01move scenery modify logic to scenery_refStanislaw Halik
2023-03-01src: make scenery aware of its chunkStanislaw Halik
2023-02-28src/scenery: move rotation stuff to its own fileStanislaw Halik
2023-02-26scenery: wipStanislaw Halik
2023-02-26bbox rotation workStanislaw Halik
2023-02-26wipStanislaw Halik
2023-02-24collision bbox WIPStanislaw Halik
2023-02-11src/scenery, save: store dt as 16-bit fixed pointStanislaw Halik
Bump save proto version.
2022-12-03editor: simplify find_clickable_sceneryStanislaw Halik
2022-12-02src, serialize: work on pass modeStanislaw Halik
1. add one more value to the enum 2. serialize it properly in binary 3. serialize it as string in json
2022-11-30scenery: clear 'closing' flag when finishedStanislaw Halik
2022-11-30src: add missing scenery check in tile_ref::operator==Stanislaw Halik
2022-11-30scenery: add assertStanislaw Halik
2022-11-30scenery: remove 'animated' propertyStanislaw Halik
This can be inferred from 'active' and anim atlas frame count.
2022-11-27more WIPStanislaw Halik
2022-11-27wip scenery listStanislaw Halik
2022-11-25add scenery horizontal mirroringStanislaw Halik
2022-11-24only show hand cursor over interactible sceneryStanislaw Halik
2022-11-23scenery: add tableStanislaw Halik