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path: root/src/world.cpp
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2024-02-22src/{world,dijkstra}: get rid of extra indirection in neighbor listStanislaw Halik
2024-02-08loader: work toward removing duplicate atlas codeStanislaw Halik
2024-02-04src/world: remove automatic garbage collectionStanislaw Halik
2024-01-16cStanislaw Halik
2024-01-16cStanislaw Halik
2024-01-15bStanislaw Halik
2023-11-05aStanislaw Halik
2023-10-12aStanislaw Halik
2023-10-10move chunk_coords_ conversion to chunk3() member functionStanislaw Halik
2023-10-06aStanislaw Halik
2023-09-14remove some useless castsStanislaw Halik
2023-09-14replace hash with fnv1Stanislaw Halik
2023-09-07chunk: add hack to prevent character feet clippingStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-05-11wip virtual entity stuffStanislaw Halik
2023-04-11src: add more chunk_coords operatorsStanislaw Halik
2023-04-10update() other layers' entities when only one is visibleStanislaw Halik
2023-04-10fix ciStanislaw Halik
2023-04-10src/world: more cleanupsStanislaw Halik
2023-04-10src/world: cleanup & fix hash stuffStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-08src/world: add z level range checkStanislaw Halik
2023-04-06aStanislaw Halik
2023-04-06aStanislaw Halik
2023-03-19work on entity reoderingStanislaw Halik
2023-03-19src/entity: move type data member to vtableStanislaw Halik
2023-03-19loader: chdir to share/floormatStanislaw Halik
2023-03-19move some deserialize path's asserts to soft assertsStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-18src: fix scenery mesh modified markingStanislaw Halik
2023-03-18finally it worksStanislaw Halik
2023-03-18aStanislaw Halik
2023-03-17buffer flush (wip)Stanislaw Halik
2023-03-17aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15aaStanislaw Halik
2023-03-15src: add O(1) chunk access from entityStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-02main: set collect threshold depending on screen resolutionStanislaw Halik
2023-02-26src/world: collect empty chunks once per iterationStanislaw Halik
2022-11-11remove noinlineStanislaw Halik
2022-11-11aStanislaw Halik
2022-11-09add floor mesh to struct chunkStanislaw Halik
2022-11-09add noinlineStanislaw Halik
2022-10-28more workStanislaw Halik
2022-10-28serializer workStanislaw Halik
2022-10-26allow forced collecting empty tilesStanislaw Halik