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2023-02-11src/scenery: remove C++17-redundant 'static constexpr inline'Stanislaw Halik
2023-02-11src/scenery, save: store dt as 16-bit fixed pointStanislaw Halik
2023-02-11serialize/anim: skip default value fieldsStanislaw Halik
2023-02-11src/chunk: delete unused declarationStanislaw Halik
2023-02-09scenery: update following .json schema changeStanislaw Halik
2023-02-08{src,serialize}/anim, crop-tool: add more scaling modesStanislaw Halik
2022-12-08draw, editor: visualize bounding boxesStanislaw Halik
2022-12-08draw, main, src/chunk: batch scenery writesStanislaw Halik
2022-12-08src/{chunk,collision}: fix 32-bit buildStanislaw Halik
2022-12-08src, draw: don't overallocate ground & wall vbo'sStanislaw Halik
2022-12-07src/scenery: default to shoot-through pass modeStanislaw Halik
2022-12-06src/chunk: remove remaining lqt vector calls on 64-bitStanislaw Halik
2022-12-06src/chunk: stick bboxes into the pointer on 64-bitStanislaw Halik
2022-12-06src: add collision iterator adapterStanislaw Halik
2022-12-06src/chunk: plug in lqt for collision detectionStanislaw Halik
2022-12-05src: add pass_mode field to tile_atlasStanislaw Halik
2022-12-03kill compat/optionalStanislaw Halik
2022-12-03editor: simplify find_clickable_sceneryStanislaw Halik
2022-12-02src, serialize: work on pass modeStanislaw Halik
2022-12-02cmake: try to fix ci link errorStanislaw Halik
2022-12-02serialize: work on recovering from corrupted savesStanislaw Halik
2022-12-01src/tile: fix gcc buildStanislaw Halik
2022-12-01src/anim-atlas: fix dangling referenceStanislaw Halik
2022-12-01tile: remove '_image' stuffix from tile_proto accessorsStanislaw Halik
2022-12-01serialize, loader, test: add serializing sceneryStanislaw Halik
2022-12-01anim-atlas: expose first rotationStanislaw Halik
2022-11-30scenery: clear 'closing' flag when finishedStanislaw Halik
2022-11-30src: add missing scenery check in tile_ref::operator==Stanislaw Halik
2022-11-30scenery: add assertStanislaw Halik
2022-11-30scenery: remove 'animated' propertyStanislaw Halik
2022-11-30tile, serialize/save: limit tile atlas size to 0xffStanislaw Halik
2022-11-29camera-offset: disallow nestingStanislaw Halik
2022-11-29editor: fix hovering scenery on non-center chunkStanislaw Halik
2022-11-29fix z value discontinuity on chunk boundariesStanislaw Halik
2022-11-29scenery wipStanislaw Halik
2022-11-29whitespaceStanislaw Halik
2022-11-29editor: whitespaceStanislaw Halik
2022-11-29anim, scenery: persist scenery rotation in editorStanislaw Halik
2022-11-29src: validate anim-atlas frames when loadingStanislaw Halik
2022-11-29anim-atlas: allow getting first available rotationStanislaw Halik
2022-11-27scenery wipStanislaw Halik
2022-11-27more WIPStanislaw Halik
2022-11-27wip scenery listStanislaw Halik
2022-11-25add scenery horizontal mirroringStanislaw Halik
2022-11-24only show hand cursor over interactible sceneryStanislaw Halik
2022-11-23scenery: add tableStanislaw Halik
2022-11-23anim-atlas: cleanup bitmask codeStanislaw Halik
2022-11-22scenery workStanislaw Halik
2022-11-22finally it worksStanislaw Halik
2022-11-22fit local-coords in a single byteStanislaw Halik