Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-17 | change tile height to 3x tile width | Stanislaw Halik | |
2023-05-17 | wip vobj | Stanislaw Halik | |
2023-05-11 | wip virtual entity stuff | Stanislaw Halik | |
2023-04-16 | precompile function2 | Stanislaw Halik | |
2023-04-16 | mess around with <memory> inclusion | Stanislaw Halik | |
2023-04-16 | use Corrade::Utility::move | Stanislaw Halik | |
2023-04-14 | make tiles higher | Stanislaw Halik | |
Still need to resize doors. | |||
2023-04-14 | rename shader | Stanislaw Halik | |
2023-04-14 | switch to higher walls | Stanislaw Halik | |
2023-04-14 | renders almost correctly | Stanislaw Halik | |
Can't be done any better without using topo sort (which means full vbo uploads each frame). | |||
2023-04-14 | it probably renders correctly now | Stanislaw Halik | |
2023-04-13 | actually pre-sorting won't speed it up | Stanislaw Halik | |
2023-04-13 | add comments | Stanislaw Halik | |
2023-04-13 | z fix attempt | Stanislaw Halik | |
2023-04-13 | a | Stanislaw Halik | |
2023-04-13 | wip z level | Stanislaw Halik | |
2023-04-12 | a | Stanislaw Halik | |
2023-04-12 | zz | Stanislaw Halik | |
2023-04-12 | aaaa | Stanislaw Halik | |
2023-04-12 | src/entity: fix assertion failure on large step | Stanislaw Halik | |
2023-04-12 | a | Stanislaw Halik | |
2023-04-12 | depth buffer fixes | Stanislaw Halik | |
2023-04-12 | wip | Stanislaw Halik | |
2023-04-11 | bbb | Stanislaw Halik | |
2023-04-11 | add to pch | Stanislaw Halik | |
2023-04-11 | src: add more chunk_coords operators | Stanislaw Halik | |
2023-04-11 | add <tsl/robin_map.h> to precompiled header | Stanislaw Halik | |
2023-04-10 | update() other layers' entities when only one is visible | Stanislaw Halik | |
2023-04-10 | editor: no need to goto start in update_world() | Stanislaw Halik | |
2023-04-10 | fix ci | Stanislaw Halik | |
2023-04-10 | cmake: add precompiled header now unconditionally | Stanislaw Halik | |
2023-04-10 | src/world: more cleanups | Stanislaw Halik | |
2023-04-10 | src/world: cleanup & fix hash stuff | Stanislaw Halik | |
2023-04-10 | ffff | Stanislaw Halik | |
2023-04-10 | external, src/world: add tsl::robin_map | Stanislaw Halik | |
2023-04-10 | cmake: remove precompiled headers | Stanislaw Halik | |
They were having problems including fmtlib and robin_map. | |||
2023-04-10 | more precompiled header stuff | Stanislaw Halik | |
2023-04-10 | reduce precompiled header bitrot | Stanislaw Halik | |
2023-04-10 | src: kill undefined move ctor | Stanislaw Halik | |
2023-04-10 | src/entity: check collisions with neighbor chunks | Stanislaw Halik | |
2023-04-10 | src/world: pre-initialize entity ctr to 1024 | Stanislaw Halik | |
This way, rtree object_id can only be equal to entity's id if it's an entity and not static geometry. | |||
2023-04-09 | remove some obsolete todo's | Stanislaw Halik | |
2023-04-09 | switch to using corrade Arrays for scratch bufs | Stanislaw Halik | |
2023-04-09 | move scenery draw scratch buffers to central place | Stanislaw Halik | |
2023-04-09 | draw: now fix reordering properly | Stanislaw Halik | |
2023-04-09 | add todo | Stanislaw Halik | |
2023-04-09 | Revert "draw: do batching in an easier way for now" | Stanislaw Halik | |
This reverts commit 3c6e95bd369270e90472bc25f91dff76d0811b71. | |||
2023-04-09 | draw: do batching in an easier way for now | Stanislaw Halik | |
2023-04-09 | src: cleanup topo sort | Stanislaw Halik | |
2023-04-09 | src: make struct entity smaller | Stanislaw Halik | |