summaryrefslogtreecommitdiffhomepage
path: root/src
AgeCommit message (Expand)Author
2023-08-25add commentStanislaw Halik
2023-08-24fix msvc warningStanislaw Halik
2023-08-23try fix ciStanislaw Halik
2023-08-23wipStanislaw Halik
2023-08-23fix non-pch buildStanislaw Halik
2023-08-16editor: don't allow entities on top of one anotherStanislaw Halik
2023-07-22src/chunk: move big arrays to separate heap allocationStanislaw Halik
2023-06-13fix very annoying gcc warningStanislaw Halik
2023-06-10wipStanislaw Halik
2023-06-10wipStanislaw Halik
2023-06-10wipStanislaw Halik
2023-05-30try to fix osx ciStanislaw Halik
2023-05-30add light entity serializationStanislaw Halik
2023-05-30wip light inspect & serialize stuffStanislaw Halik
2023-05-26light: intensity should be a 2d vectorStanislaw Halik
2023-05-26draw, editor, main: add toggling vobj displayStanislaw Halik
2023-05-25fix -WerrorStanislaw Halik
2023-05-25some work on inspecting other enttiy subtypesStanislaw Halik
2023-05-19fix light ordinal offsetStanislaw Halik
2023-05-19draw lights on top of sceneryStanislaw Halik
2023-05-19add selecting and placing vobj'sStanislaw Halik
2023-05-18wip vobjStanislaw Halik
2023-05-17change tile height to 3x tile widthStanislaw Halik
2023-05-17wip vobjStanislaw Halik
2023-05-11wip virtual entity stuffStanislaw Halik
2023-04-16precompile function2Stanislaw Halik
2023-04-16mess around with <memory> inclusionStanislaw Halik
2023-04-16use Corrade::Utility::moveStanislaw Halik
2023-04-14make tiles higherStanislaw Halik
2023-04-14rename shaderStanislaw Halik
2023-04-14switch to higher wallsStanislaw Halik
2023-04-14renders almost correctlyStanislaw Halik
2023-04-14it probably renders correctly nowStanislaw Halik
2023-04-13actually pre-sorting won't speed it upStanislaw Halik
2023-04-13add commentsStanislaw Halik
2023-04-13z fix attemptStanislaw Halik
2023-04-13aStanislaw Halik
2023-04-13wip z levelStanislaw Halik
2023-04-12aStanislaw Halik
2023-04-12zzStanislaw Halik
2023-04-12aaaaStanislaw Halik
2023-04-12src/entity: fix assertion failure on large stepStanislaw Halik
2023-04-12aStanislaw Halik
2023-04-12depth buffer fixesStanislaw Halik
2023-04-12wipStanislaw Halik
2023-04-11bbbStanislaw Halik
2023-04-11add to pchStanislaw Halik
2023-04-11src: add more chunk_coords operatorsStanislaw Halik
2023-04-11add <tsl/robin_map.h> to precompiled headerStanislaw Halik
2023-04-10update() other layers' entities when only one is visibleStanislaw Halik