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2023-04-11add to pchStanislaw Halik
2023-04-11src: add more chunk_coords operatorsStanislaw Halik
2023-04-11add <tsl/robin_map.h> to precompiled headerStanislaw Halik
2023-04-10update() other layers' entities when only one is visibleStanislaw Halik
2023-04-10editor: no need to goto start in update_world()Stanislaw Halik
2023-04-10fix ciStanislaw Halik
2023-04-10cmake: add precompiled header now unconditionallyStanislaw Halik
2023-04-10src/world: more cleanupsStanislaw Halik
2023-04-10src/world: cleanup & fix hash stuffStanislaw Halik
2023-04-10ffffStanislaw Halik
2023-04-10external, src/world: add tsl::robin_mapStanislaw Halik
2023-04-10cmake: remove precompiled headersStanislaw Halik
They were having problems including fmtlib and robin_map.
2023-04-10more precompiled header stuffStanislaw Halik
2023-04-10reduce precompiled header bitrotStanislaw Halik
2023-04-10src: kill undefined move ctorStanislaw Halik
2023-04-10src/entity: check collisions with neighbor chunksStanislaw Halik
2023-04-10src/world: pre-initialize entity ctr to 1024Stanislaw Halik
This way, rtree object_id can only be equal to entity's id if it's an entity and not static geometry.
2023-04-09remove some obsolete todo'sStanislaw Halik
2023-04-09switch to using corrade Arrays for scratch bufsStanislaw Halik
2023-04-09move scenery draw scratch buffers to central placeStanislaw Halik
2023-04-09draw: now fix reordering properlyStanislaw Halik
2023-04-09add todoStanislaw Halik
2023-04-09Revert "draw: do batching in an easier way for now"Stanislaw Halik
This reverts commit 3c6e95bd369270e90472bc25f91dff76d0811b71.
2023-04-09draw: do batching in an easier way for nowStanislaw Halik
2023-04-09src: cleanup topo sortStanislaw Halik
2023-04-09src: make struct entity smallerStanislaw Halik
2023-04-09src: add more constStanislaw Halik
This is UB but it's more convenient than accessor functions.
2023-04-08editor: fix inspector use after freeStanislaw Halik
2023-04-08just force drawing the roof tilesStanislaw Halik
2023-04-08fix +2 roof clipping below +1 wallStanislaw Halik
2023-04-08fix wall z>0 clipping over z=0 sceneryStanislaw Halik
2023-04-08src: even less explicit global_coords ctorStanislaw Halik
2023-04-08make global_coords ctor less implicitStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-08src/world: add z level range checkStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-07prevent character clipping through walls/doorsStanislaw Halik
2023-04-07fix closed doors clipping through wallsStanislaw Halik
2023-04-06aStanislaw Halik
2023-04-06aStanislaw Halik
2023-04-06src: add Z level to global_coordsStanislaw Halik
2023-04-03src: "fix" msvc miscompiling chunk::ensure_wall_mesh()Stanislaw Halik
2023-04-03fix some harmless msvc stuffStanislaw Halik
2023-04-02pre-sort topo sort inputStanislaw Halik
2023-04-02aStanislaw Halik
2023-04-02aStanislaw Halik
2023-03-28src: use regular ordering for small spritesStanislaw Halik
2023-03-27aStanislaw Halik
2023-03-27src: fix topo sort a bitStanislaw Halik