Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-04-11 | add to pch | Stanislaw Halik | |
2023-04-11 | src: add more chunk_coords operators | Stanislaw Halik | |
2023-04-11 | add <tsl/robin_map.h> to precompiled header | Stanislaw Halik | |
2023-04-10 | update() other layers' entities when only one is visible | Stanislaw Halik | |
2023-04-10 | editor: no need to goto start in update_world() | Stanislaw Halik | |
2023-04-10 | fix ci | Stanislaw Halik | |
2023-04-10 | cmake: add precompiled header now unconditionally | Stanislaw Halik | |
2023-04-10 | src/world: more cleanups | Stanislaw Halik | |
2023-04-10 | src/world: cleanup & fix hash stuff | Stanislaw Halik | |
2023-04-10 | ffff | Stanislaw Halik | |
2023-04-10 | external, src/world: add tsl::robin_map | Stanislaw Halik | |
2023-04-10 | cmake: remove precompiled headers | Stanislaw Halik | |
They were having problems including fmtlib and robin_map. | |||
2023-04-10 | more precompiled header stuff | Stanislaw Halik | |
2023-04-10 | reduce precompiled header bitrot | Stanislaw Halik | |
2023-04-10 | src: kill undefined move ctor | Stanislaw Halik | |
2023-04-10 | src/entity: check collisions with neighbor chunks | Stanislaw Halik | |
2023-04-10 | src/world: pre-initialize entity ctr to 1024 | Stanislaw Halik | |
This way, rtree object_id can only be equal to entity's id if it's an entity and not static geometry. | |||
2023-04-09 | remove some obsolete todo's | Stanislaw Halik | |
2023-04-09 | switch to using corrade Arrays for scratch bufs | Stanislaw Halik | |
2023-04-09 | move scenery draw scratch buffers to central place | Stanislaw Halik | |
2023-04-09 | draw: now fix reordering properly | Stanislaw Halik | |
2023-04-09 | add todo | Stanislaw Halik | |
2023-04-09 | Revert "draw: do batching in an easier way for now" | Stanislaw Halik | |
This reverts commit 3c6e95bd369270e90472bc25f91dff76d0811b71. | |||
2023-04-09 | draw: do batching in an easier way for now | Stanislaw Halik | |
2023-04-09 | src: cleanup topo sort | Stanislaw Halik | |
2023-04-09 | src: make struct entity smaller | Stanislaw Halik | |
2023-04-09 | src: add more const | Stanislaw Halik | |
This is UB but it's more convenient than accessor functions. | |||
2023-04-08 | editor: fix inspector use after free | Stanislaw Halik | |
2023-04-08 | just force drawing the roof tiles | Stanislaw Halik | |
2023-04-08 | fix +2 roof clipping below +1 wall | Stanislaw Halik | |
2023-04-08 | fix wall z>0 clipping over z=0 scenery | Stanislaw Halik | |
2023-04-08 | src: even less explicit global_coords ctor | Stanislaw Halik | |
2023-04-08 | make global_coords ctor less implicit | Stanislaw Halik | |
2023-04-08 | a | Stanislaw Halik | |
2023-04-08 | a | Stanislaw Halik | |
2023-04-08 | src/world: add z level range check | Stanislaw Halik | |
2023-04-08 | a | Stanislaw Halik | |
2023-04-07 | prevent character clipping through walls/doors | Stanislaw Halik | |
2023-04-07 | fix closed doors clipping through walls | Stanislaw Halik | |
2023-04-06 | a | Stanislaw Halik | |
2023-04-06 | a | Stanislaw Halik | |
2023-04-06 | src: add Z level to global_coords | Stanislaw Halik | |
2023-04-03 | src: "fix" msvc miscompiling chunk::ensure_wall_mesh() | Stanislaw Halik | |
2023-04-03 | fix some harmless msvc stuff | Stanislaw Halik | |
2023-04-02 | pre-sort topo sort input | Stanislaw Halik | |
2023-04-02 | a | Stanislaw Halik | |
2023-04-02 | a | Stanislaw Halik | |
2023-03-28 | src: use regular ordering for small sprites | Stanislaw Halik | |
2023-03-27 | a | Stanislaw Halik | |
2023-03-27 | src: fix topo sort a bit | Stanislaw Halik | |