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2023-03-17zz,Stanislaw Halik
2023-03-17fix msvc warningStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15aaStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15src: add O(1) chunk access from entityStanislaw Halik
2023-03-15bStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-10src: ensure rtree is filled qhen requesting itStanislaw Halik
2023-03-04src: make anim_scale easier to constructStanislaw Halik
2023-03-03src/chunk: enable mesh reload loggingStanislaw Halik
2023-03-03src: simplify bbox update checkStanislaw Halik
2023-03-03src: rework scenery updatesStanislaw Halik
2023-03-03main: add debug break functionStanislaw Halik
2023-03-03editor/imgui: add rotating sceneryStanislaw Halik
2023-03-03flush scenery popup workStanislaw Halik
2023-03-02main: set collect threshold depending on screen resolutionStanislaw Halik
2023-03-02Revert "src/anim-atlas: add bitmap optimization attempt"Stanislaw Halik
2023-03-02src/anim-atlas: add bitmap optimization attemptStanislaw Halik
2023-03-02src/anim: fix off-by-one oob write for bitmapsStanislaw Halik
2023-03-02Revert "src/anim-atlas: put in adapted old bitmask code"Stanislaw Halik
2023-03-02src/anim-atlas: put in adapted old bitmask codeStanislaw Halik
2023-03-02src/bitmask: reformatStanislaw Halik
2023-03-02src/anim-atlas: fix bitmask undefined readStanislaw Halik
2023-03-01src: RTree::Remove() return value doesn't work actuallyStanislaw Halik
2023-03-01src: optimize bbox replacement in update loopStanislaw Halik
2023-03-01editor: update bboxes from a central placeStanislaw Halik
2023-03-01move scenery modify logic to scenery_refStanislaw Halik
2023-03-01src: make scenery aware of its chunkStanislaw Halik
2023-02-28src/rtee: return whether removing a node succeededStanislaw Halik
2023-02-28src/scenery: move rotation stuff to its own fileStanislaw Halik
2023-02-27src: add Vector3 conversion to {local,chunk}_coordsStanislaw Halik
2023-02-27test: add bitmask benchmarkStanislaw Halik
2023-02-27test: add sprite bitmap testStanislaw Halik
2023-02-27compat/prelude: add operator""_uz() for size_tStanislaw Halik
2023-02-27src: optimize anim atlas bitmask generationStanislaw Halik
2023-02-27src: forward-declare BitArrayViewStanislaw Halik
2023-02-26scenery: wipStanislaw Halik
2023-02-26src/world: collect empty chunks once per iterationStanislaw Halik
2023-02-26bbox rotation workStanislaw Halik