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2023-04-10more precompiled header stuffStanislaw Halik
2023-04-10reduce precompiled header bitrotStanislaw Halik
2023-04-10src: kill undefined move ctorStanislaw Halik
2023-04-10src/entity: check collisions with neighbor chunksStanislaw Halik
2023-04-10src/world: pre-initialize entity ctr to 1024Stanislaw Halik
2023-04-09remove some obsolete todo'sStanislaw Halik
2023-04-09switch to using corrade Arrays for scratch bufsStanislaw Halik
2023-04-09move scenery draw scratch buffers to central placeStanislaw Halik
2023-04-09draw: now fix reordering properlyStanislaw Halik
2023-04-09add todoStanislaw Halik
2023-04-09Revert "draw: do batching in an easier way for now"Stanislaw Halik
2023-04-09draw: do batching in an easier way for nowStanislaw Halik
2023-04-09src: cleanup topo sortStanislaw Halik
2023-04-09src: make struct entity smallerStanislaw Halik
2023-04-09src: add more constStanislaw Halik
2023-04-08editor: fix inspector use after freeStanislaw Halik
2023-04-08just force drawing the roof tilesStanislaw Halik
2023-04-08fix +2 roof clipping below +1 wallStanislaw Halik
2023-04-08fix wall z>0 clipping over z=0 sceneryStanislaw Halik
2023-04-08src: even less explicit global_coords ctorStanislaw Halik
2023-04-08make global_coords ctor less implicitStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-08src/world: add z level range checkStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-07prevent character clipping through walls/doorsStanislaw Halik
2023-04-07fix closed doors clipping through wallsStanislaw Halik
2023-04-06aStanislaw Halik
2023-04-06aStanislaw Halik
2023-04-06src: add Z level to global_coordsStanislaw Halik
2023-04-03src: "fix" msvc miscompiling chunk::ensure_wall_mesh()Stanislaw Halik
2023-04-03fix some harmless msvc stuffStanislaw Halik
2023-04-02pre-sort topo sort inputStanislaw Halik
2023-04-02aStanislaw Halik
2023-04-02aStanislaw Halik
2023-03-28src: use regular ordering for small spritesStanislaw Halik
2023-03-27aStanislaw Halik
2023-03-27src: fix topo sort a bitStanislaw Halik
2023-03-26src/chunk: rename draw_entity -> entity_draw_orderStanislaw Halik
2023-03-26src/chunk: add sprite topological sortStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-24src: split RTree::Search definition into own fileStanislaw Halik
2023-03-23src/rtree: store free nodes as linked listStanislaw Halik
2023-03-23src/character: simplify some codeStanislaw Halik
2023-03-23src: remove dead codeStanislaw Halik
2023-03-23src/character: more fuzzy moving schemeStanislaw Halik
2023-03-21src/entity: simplify update() return valueStanislaw Halik
2023-03-21serialize: add depth offset anim_group parameterStanislaw Halik