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2023-09-05short-circuit movement on collision in critter::updateStanislaw Halik
2023-09-05remove return value from object::move_toStanislaw Halik
2023-09-05remove some clangd warningsStanislaw Halik
2023-09-05src/critter: clean up before implementing pathfindingStanislaw Halik
2023-09-04short circuit empty critter movementStanislaw Halik
2023-09-04allow placing tile-sized scenery next to one anotherStanislaw Halik
2023-09-02src: fix the move speed formula a abitStanislaw Halik
2023-09-01src: convert global_coords to chunk_coords_Stanislaw Halik
2023-09-01rename character -> critterStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-08-27entity: always allow rotate no-op in entity::can_rotate()Stanislaw Halik
2023-08-27cmake: kill precompiled headersStanislaw Halik
2023-08-27src: remove entity::update() 'bool' return valueStanislaw Halik
2023-08-27loader: call setLabel() on tile_atlas with full pathStanislaw Halik
2023-08-27call AbstractTexture::setLabel()Stanislaw Halik
2023-08-25add commentStanislaw Halik
2023-08-24fix msvc warningStanislaw Halik
2023-08-23try fix ciStanislaw Halik
2023-08-23wipStanislaw Halik
2023-08-23fix non-pch buildStanislaw Halik
2023-08-16editor: don't allow entities on top of one anotherStanislaw Halik
2023-07-22src/chunk: move big arrays to separate heap allocationStanislaw Halik
2023-06-13fix very annoying gcc warningStanislaw Halik
2023-06-10wipStanislaw Halik
2023-06-10wipStanislaw Halik
2023-06-10wipStanislaw Halik
2023-05-30try to fix osx ciStanislaw Halik
2023-05-30add light entity serializationStanislaw Halik
2023-05-30wip light inspect & serialize stuffStanislaw Halik
2023-05-26light: intensity should be a 2d vectorStanislaw Halik
2023-05-26draw, editor, main: add toggling vobj displayStanislaw Halik
2023-05-25fix -WerrorStanislaw Halik
2023-05-25some work on inspecting other enttiy subtypesStanislaw Halik
2023-05-19fix light ordinal offsetStanislaw Halik
2023-05-19draw lights on top of sceneryStanislaw Halik
2023-05-19add selecting and placing vobj'sStanislaw Halik
2023-05-18wip vobjStanislaw Halik
2023-05-17change tile height to 3x tile widthStanislaw Halik
2023-05-17wip vobjStanislaw Halik
2023-05-11wip virtual entity stuffStanislaw Halik
2023-04-16precompile function2Stanislaw Halik
2023-04-16mess around with <memory> inclusionStanislaw Halik
2023-04-16use Corrade::Utility::moveStanislaw Halik
2023-04-14make tiles higherStanislaw Halik
2023-04-14rename shaderStanislaw Halik
2023-04-14switch to higher wallsStanislaw Halik
2023-04-14renders almost correctlyStanislaw Halik
2023-04-14it probably renders correctly nowStanislaw Halik
2023-04-13actually pre-sorting won't speed it upStanislaw Halik
2023-04-13add commentsStanislaw Halik