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2024-05-26waStanislaw Halik
2024-05-26w aStanislaw Halik
2024-05-26wStanislaw Halik
2024-05-25wStanislaw Halik
2024-05-22aStanislaw Halik
2024-05-21eStanislaw Halik
2024-05-21aStanislaw Halik
2024-05-21dStanislaw Halik
2024-05-21fStanislaw Halik
2024-05-21start thinking about composite objectsStanislaw Halik
2024-05-20cStanislaw Halik
2024-05-14aStanislaw Halik
2024-05-08wStanislaw Halik
2024-05-08cStanislaw Halik
2024-05-07bStanislaw Halik
2024-05-07aaStanislaw Halik
2024-05-06walk script wipStanislaw Halik
2024-05-06test: speed up compile timeStanislaw Halik
Removes implicit includes to <windows.h> and <cr/StringView.h> from all files. Goes from 30 to 20 seconds.
2024-05-06switch to lazily allocating pathfinding resultsStanislaw Halik
2024-05-06should be good nowStanislaw Halik
2024-05-06fixup! f18be9b4686fa11f6fd3caf67396894e38a65d3aStanislaw Halik
2024-05-06badStanislaw Halik
2024-05-06a?Stanislaw Halik
2024-05-06eStanislaw Halik
2024-05-05src: remove the tile_iterator classStanislaw Halik
This is too crufty to bother with.
2024-05-05add commentStanislaw Halik
2024-05-05bStanislaw Halik
2024-05-05cStanislaw Halik
2024-05-05bStanislaw Halik
2024-05-05a wipStanislaw Halik
2024-05-05expose script init statusStanislaw Halik
2024-05-05add simplified camera offset formulaStanislaw Halik
2024-05-05dStanislaw Halik
2024-05-03critter_script shouldn't have a copy ctorStanislaw Halik
2024-05-03src/search: add tiny constant value to bbox sizeStanislaw Halik
2024-05-03aStanislaw Halik
2024-05-02compat/assert: reduce executable sizeStanislaw Halik
2024-05-02actually, don't delete objects during updateStanislaw Halik
2024-05-02cStanislaw Halik
2024-05-02now call script updateStanislaw Halik
2024-05-02script lifecycle mostly implementedStanislaw Halik
2024-05-02aStanislaw Halik
2024-05-02bStanislaw Halik
2024-04-14add find_object specialization for scenery subtypesStanislaw Halik
2024-04-14remove obsolete codeStanislaw Halik
Now that `find_object` isn't defined in the header anymore, it doesn't make sense to fiddle around with dependent names.
2024-04-14cStanislaw Halik
2024-04-13split scenery-proto into its own fileStanislaw Halik
2024-04-13add move assignment operator and ctor to scenery_protoStanislaw Halik
2024-04-13instantiate scenery in a uniform mannerStanislaw Halik
Now using world::make_scenery(). Add `std::monostate` to the `scenery_proto` variant to catch potential bugs.
2024-04-13use inheritance for scenery, not std::variantStanislaw Halik
It's still WIP because creating scenery has to branch on all subtypes. This needs to be taken care of generically in `world::make_object()`.