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2023-04-06src: add Z level to global_coordsStanislaw Halik
2023-04-03src: "fix" msvc miscompiling chunk::ensure_wall_mesh()Stanislaw Halik
2023-04-03fix some harmless msvc stuffStanislaw Halik
2023-04-02pre-sort topo sort inputStanislaw Halik
2023-04-02aStanislaw Halik
2023-04-02aStanislaw Halik
2023-03-28src: use regular ordering for small spritesStanislaw Halik
2023-03-27aStanislaw Halik
2023-03-27src: fix topo sort a bitStanislaw Halik
2023-03-26src/chunk: rename draw_entity -> entity_draw_orderStanislaw Halik
2023-03-26src/chunk: add sprite topological sortStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-24src: split RTree::Search definition into own fileStanislaw Halik
2023-03-23src/rtree: store free nodes as linked listStanislaw Halik
2023-03-23src/character: simplify some codeStanislaw Halik
2023-03-23src: remove dead codeStanislaw Halik
2023-03-23src/character: more fuzzy moving schemeStanislaw Halik
2023-03-21src/entity: simplify update() return valueStanislaw Halik
2023-03-21serialize: add depth offset anim_group parameterStanislaw Halik
2023-03-21src, draw: work on depth and z offsetsStanislaw Halik
2023-03-20src, senery, serialize: implement z offsetStanislaw Halik
2023-03-20anim-crop-tool: fix fixed width/height scalingStanislaw Halik
2023-03-20src: kill unused friend declStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-19src/entity: fix flipped rotate conditionStanislaw Halik
2023-03-19src/rtree: add simple object pool implStanislaw Halik
2023-03-19fix scenery's json offset and rotationStanislaw Halik
2023-03-19work on entity reoderingStanislaw Halik
2023-03-19src/character: fix signed overflow in updateStanislaw Halik
2023-03-19src/entity: move type data member to vtableStanislaw Halik
2023-03-19src/entity: call the overload with less argsStanislaw Halik
2023-03-19src/entity: fix redundant conditionStanislaw Halik
2023-03-19src/entity: short-circuit in can_rotate()Stanislaw Halik
2023-03-19loader: chdir to share/floormatStanislaw Halik
2023-03-19move some deserialize path's asserts to soft assertsStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-18src/entity: rotate entity on keypress immediatelyStanislaw Halik
2023-03-18loader: less alloca(3), more FILENAME_MAXStanislaw Halik
2023-03-18test/serializer: add new comprehensive testStanislaw Halik
2023-03-18src: fix scenery mesh modified markingStanislaw Halik
2023-03-18finally it worksStanislaw Halik
2023-03-18editor/app: don't duplicate characters on loadStanislaw Halik
2023-03-18decruftStanislaw Halik
2023-03-18src/chunk: more debug codeStanislaw Halik
2023-03-18src: reduce paddingStanislaw Halik
But it doesn't help yet because it pads to sizeof(void*) at the end.
2023-03-18src/chunk: assert entities sorted some moreStanislaw Halik
2023-03-18fix few assertsStanislaw Halik
2023-03-18aStanislaw Halik