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2023-04-06
src: add Z level to global_coords
Stanislaw Halik
2023-04-03
src: "fix" msvc miscompiling chunk::ensure_wall_mesh()
Stanislaw Halik
2023-04-03
fix some harmless msvc stuff
Stanislaw Halik
2023-04-02
pre-sort topo sort input
Stanislaw Halik
2023-04-02
a
Stanislaw Halik
2023-04-02
a
Stanislaw Halik
2023-03-28
src: use regular ordering for small sprites
Stanislaw Halik
2023-03-27
a
Stanislaw Halik
2023-03-27
src: fix topo sort a bit
Stanislaw Halik
2023-03-26
src/chunk: rename draw_entity -> entity_draw_order
Stanislaw Halik
2023-03-26
src/chunk: add sprite topological sort
Stanislaw Halik
2023-03-26
a
Stanislaw Halik
2023-03-26
a
Stanislaw Halik
2023-03-25
use operator""uz c++23 polyfill
Stanislaw Halik
2023-03-24
src: split RTree::Search definition into own file
Stanislaw Halik
2023-03-23
src/rtree: store free nodes as linked list
Stanislaw Halik
2023-03-23
src/character: simplify some code
Stanislaw Halik
2023-03-23
src: remove dead code
Stanislaw Halik
2023-03-23
src/character: more fuzzy moving scheme
Stanislaw Halik
2023-03-21
src/entity: simplify update() return value
Stanislaw Halik
2023-03-21
serialize: add depth offset anim_group parameter
Stanislaw Halik
2023-03-21
src, draw: work on depth and z offsets
Stanislaw Halik
2023-03-20
src, senery, serialize: implement z offset
Stanislaw Halik
2023-03-20
anim-crop-tool: fix fixed width/height scaling
Stanislaw Halik
2023-03-20
src: kill unused friend decl
Stanislaw Halik
2023-03-20
sort entities by id rather than draw order
Stanislaw Halik
2023-03-19
src/entity: fix flipped rotate condition
Stanislaw Halik
2023-03-19
src/rtree: add simple object pool impl
Stanislaw Halik
2023-03-19
fix scenery's json offset and rotation
Stanislaw Halik
2023-03-19
work on entity reodering
Stanislaw Halik
2023-03-19
src/character: fix signed overflow in update
Stanislaw Halik
2023-03-19
src/entity: move type data member to vtable
Stanislaw Halik
2023-03-19
src/entity: call the overload with less args
Stanislaw Halik
2023-03-19
src/entity: fix redundant condition
Stanislaw Halik
2023-03-19
src/entity: short-circuit in can_rotate()
Stanislaw Halik
2023-03-19
loader: chdir to share/floormat
Stanislaw Halik
2023-03-19
move some deserialize path's asserts to soft asserts
Stanislaw Halik
2023-03-18
pre-declare integer types without cstddef/cstdint
Stanislaw Halik
2023-03-18
src/entity: rotate entity on keypress immediately
Stanislaw Halik
2023-03-18
loader: less alloca(3), more FILENAME_MAX
Stanislaw Halik
2023-03-18
test/serializer: add new comprehensive test
Stanislaw Halik
2023-03-18
src: fix scenery mesh modified marking
Stanislaw Halik
2023-03-18
finally it works
Stanislaw Halik
2023-03-18
editor/app: don't duplicate characters on load
Stanislaw Halik
2023-03-18
decruft
Stanislaw Halik
2023-03-18
src/chunk: more debug code
Stanislaw Halik
2023-03-18
src: reduce padding
Stanislaw Halik
But it doesn't help yet because it pads to sizeof(void*) at the end.
2023-03-18
src/chunk: assert entities sorted some more
Stanislaw Halik
2023-03-18
fix few asserts
Stanislaw Halik
2023-03-18
a
Stanislaw Halik
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