From 6956c790db1c0d3a1fab8ff811ecda7d26e5a764 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Fri, 14 Apr 2023 14:59:59 +0200 Subject: shaders: update depth offsets --- shaders/shader.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/shaders/shader.cpp b/shaders/shader.cpp index 893563d0..28b7159c 100644 --- a/shaders/shader.cpp +++ b/shaders/shader.cpp @@ -79,10 +79,10 @@ float tile_shader::depth_value(const local_coords& xy, float offset) noexcept } const Vector2s tile_shader::max_screen_tiles = {8, 8}; -const float tile_shader::character_depth_offset = 1 + 2./64; -const float tile_shader::scenery_depth_offset = 1 + 2./64; +const float tile_shader::character_depth_offset = 1 + 1./64; +const float tile_shader::scenery_depth_offset = 1 + 1./64; const float tile_shader::wall_depth_offset = 1; -const float tile_shader::z_depth_offset = 1 + 1./64; +const float tile_shader::z_depth_offset = 1 + 2./64; const float tile_shader::depth_tile_size = 1/(double)(TILE_MAX_DIM * 2 * max_screen_tiles.product()); } // namespace floormat -- cgit v1.2.3