From b2f30235c9a2b11adc31567b044beb04ec7ac3e6 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Thu, 20 Oct 2022 03:04:39 +0200 Subject: aa --- shaders/tile-shader.vert | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert index 2b622317..8b3f2dba 100644 --- a/shaders/tile-shader.vert +++ b/shaders/tile-shader.vert @@ -5,12 +5,11 @@ layout (location = 1) uniform vec2 offset; layout (location = 0) in vec4 position; layout (location = 1) in vec2 texcoords; -layout (location = 2) in float foo = 1; noperspective out vec2 frag_texcoords; void main() { float cx = 1/scale.x, cy = 1/scale.y; float x = -position.y, y = -position.x, z = position.z; - gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*.59-offset.y*cy*foo, 0, 1); + gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*.59-offset.y*cy, 0, 1); frag_texcoords = texcoords; } -- cgit v1.2.3