From f5a7dc9d264c4231d9f688704ceef6971bddf272 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Thu, 18 May 2023 18:32:39 +0200 Subject: editor: fix removing scenery --- editor/vobj-editor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'editor/vobj-editor.cpp') diff --git a/editor/vobj-editor.cpp b/editor/vobj-editor.cpp index 2693c44a..2cec6a5c 100644 --- a/editor/vobj-editor.cpp +++ b/editor/vobj-editor.cpp @@ -46,7 +46,7 @@ void vobj_editor::place_tile(world& w, global_coords pos, const vobj_* x) // don't regen colliders auto [c, t] = w[pos]; const auto px = Vector2(pos.local()) * TILE_SIZE2; - const auto es = c.entities(); + const auto& es = c.entities(); for (auto i = es.size()-1; i != (size_t)-1; i--) { const auto& e = *es[i]; -- cgit v1.2.3