From 879c76e8fc1c6aa4e23fe0b5ed7ac62e6b1caeb4 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Fri, 14 Apr 2023 12:53:00 +0200 Subject: renders almost correctly Can't be done any better without using topo sort (which means full vbo uploads each frame). --- main/draw.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'main') diff --git a/main/draw.cpp b/main/draw.cpp index 0e4ecc9f..a8bac01c 100644 --- a/main/draw.cpp +++ b/main/draw.cpp @@ -103,8 +103,8 @@ auto main_impl::get_draw_bounds() const noexcept -> draw_bounds y1 = std::max(y1, p.y); } - constexpr int16_t maxx = tile_shader::max_screen_tiles.x()/2 - 1, minx = -maxx, - maxy = tile_shader::max_screen_tiles.y()/2 - 1, miny = -maxy; + const int16_t maxx = tile_shader::max_screen_tiles.x()/2 - 1, minx = -maxx, + maxy = tile_shader::max_screen_tiles.y()/2 - 1, miny = -maxy; x0 = std::clamp(x0, minx, maxx); x1 = std::clamp(x1, minx, maxx); -- cgit v1.2.3