From 2260ab972100f1d6679690b730b6f0aa7409b014 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sat, 13 Apr 2024 17:42:30 +0200 Subject: instantiate scenery in a uniform manner Now using world::make_scenery(). Add `std::monostate` to the `scenery_proto` variant to catch potential bugs. --- serialize/old-savegame.cpp | 30 ++++-------------------------- serialize/savegame.cpp | 11 +++++------ serialize/scenery.cpp | 1 + 3 files changed, 10 insertions(+), 32 deletions(-) (limited to 'serialize') diff --git a/serialize/old-savegame.cpp b/serialize/old-savegame.cpp index 31136798..fe56be32 100644 --- a/serialize/old-savegame.cpp +++ b/serialize/old-savegame.cpp @@ -183,6 +183,8 @@ bool read_object_flags(binary_reader& s, U& e) val->closing = !!(flags & 1 << 3); val->interactive = !!(flags & 1 << 4); } + else + fm_soft_assert(false); } else if constexpr(tag == object_type::critter) { @@ -475,26 +477,7 @@ void reader_state::read_chunks(reader_t& s) s >> sc.offset[1]; } read_bbox(s, sc); - if (const auto* val = std::get_if(&sc.subtype)) - { - if (val->active) - { - uint16_t delta_; delta_ << s; - sc.delta = uint32_t(sc.delta) * 65536u; - } - _world->make_object(oid, {ch, local}, *val, sc); - } - else if (const auto* val = std::get_if(&sc.subtype)) - { - if (val->active) - { - uint16_t delta_; delta_ << s; - sc.delta = uint32_t(sc.delta) * 65536u; - } - _world->make_object(oid, {ch, local}, *val, sc); - } - else - fm_soft_assert(false); + _world->make_scenery(oid, {ch, local}, move(sc)); } break; } @@ -635,12 +618,7 @@ void reader_state::read_old_scenery(reader_t& s, chunk_coords_ ch, size_t i) } else { - if (auto* val = std::get_if(&sc.subtype)) - auto e = _world->make_object(_world->make_id(), coord, *val, sc); - else if (auto* val = std::get_if(&sc.subtype)) - auto e = _world->make_object(_world->make_id(), coord, *val, sc); - else - fm_soft_assert(false); + _world->make_scenery(_world->make_id(), coord, move(sc)); } } diff --git a/serialize/savegame.cpp b/serialize/savegame.cpp index 4bc1c7ad..04f9c599 100644 --- a/serialize/savegame.cpp +++ b/serialize/savegame.cpp @@ -837,20 +837,19 @@ struct reader final : visitor_ case scenery_type::generic: { generic_scenery_proto p; visit_scenery_proto(p, f); - sc.subtype = move(p); // todo! extract into make_scenery() - ret = w.make_object(h.id, coord, move(p), move(sc)); - return; + sc.subtype = move(p); + goto ok; } case scenery_type::door: { door_scenery_proto p; visit_scenery_proto(p, f); sc.subtype = move(p); - ret = w.make_object(h.id, coord, move(p), move(sc)); - return; + goto ok; } } - fm_throw("invalid sc_type {}"_cf, (int)sc_type); +ok: + ret = w.make_scenery(h.id, coord, move(sc)); } template diff --git a/serialize/scenery.cpp b/serialize/scenery.cpp index 5950ddf3..edcd57c7 100644 --- a/serialize/scenery.cpp +++ b/serialize/scenery.cpp @@ -104,6 +104,7 @@ void adl_serializer::to_json(json& j, const scenery_proto& f) if (f.pass != default_scenery.pass) j["pass-mode"] = f.pass; std::visit(overloaded { + [](std::monostate) { fm_soft_assert(false); }, [&](const generic_scenery_proto& x) { if (x.active != default_generic_scenery.active) j["active"] = x.active; -- cgit v1.2.3