From 10bd169bd4e1416c941faa2d5bc6a5be2e2fbfb8 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Wed, 30 Aug 2023 20:36:44 +0200 Subject: shaders/lightmap: use uniform blocks --- shaders/lightmap.vert | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) (limited to 'shaders/lightmap.vert') diff --git a/shaders/lightmap.vert b/shaders/lightmap.vert index 2ed69f8b..1a8a39f1 100644 --- a/shaders/lightmap.vert +++ b/shaders/lightmap.vert @@ -1,16 +1,17 @@ precision mediump float; layout (location = 2) uniform sampler2D sampler0; -layout (location = 3) uniform vec4 light_color; -layout (location = 4) uniform vec2 scale; -layout (location = 5) uniform vec2 center_fragcoord; -layout (location = 6) uniform vec2 center_clip; -layout (location = 7) uniform float range; -layout (location = 8) uniform uint mode; -layout (location = 9) uniform uint falloff; +layout (location = 3) uniform uint mode; -//layout (location = 0) out vec2 frag_texcoords; -//layout (location = 1) flat out vec2 frag_light_coord; +layout (std140) +uniform Lightmap { + vec4 light_color; + vec2 scale; + vec2 center_fragcoord; + vec2 center_clip; + float range; + uint falloff; +}; layout (location = 0) in vec3 position; -- cgit v1.2.3