From 0409fbdd696780ee86f297283c70b63740dae8dc Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Thu, 13 Apr 2023 11:51:00 +0200 Subject: z fix attempt --- shaders/tile.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'shaders/tile.hpp') diff --git a/shaders/tile.hpp b/shaders/tile.hpp index 2eb3f0ca..47ec2f35 100644 --- a/shaders/tile.hpp +++ b/shaders/tile.hpp @@ -37,8 +37,8 @@ struct tile_shader : GL::AbstractShaderProgram template decltype(auto) draw(T&& mesh, Xs&&... xs); - static constexpr Vector2s max_screen_tiles{16, 16}; - static constexpr float depth_tile_size = 1/(double)(TILE_COUNT * max_screen_tiles.product()); + static constexpr Vector2s max_screen_tiles{32, 32}; + static constexpr float depth_tile_size = 1/(double)(TILE_MAX_DIM * 2 * max_screen_tiles.product()); static constexpr float scenery_depth_offset = 0.25f, character_depth_offset = 0.25f, wall_depth_offset = 0; private: -- cgit v1.2.3