From 151e6911a8aa56749edbbf0c15ab04752d96c2f3 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Mon, 18 Mar 2024 01:45:19 +0100 Subject: ccc --- shaders/lightmap.cpp | 4 ++-- shaders/shader.hpp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'shaders') diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index 14bb27e2..bca81c6a 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -397,9 +397,9 @@ void lightmap_shader::add_geometry(Vector2 neighbor_offset, chunk& c) void lightmap_shader::add_objects(Vector2 neighbor_offset, chunk& c) { - for (const auto& e_ : c.objects()) + for (const auto& eʹ : c.objects()) { - const auto& e = *e_; + const auto& e = *eʹ; if (e.is_virtual()) continue; if (e.pass == pass_mode::pass || e.pass == pass_mode::see_through) diff --git a/shaders/shader.hpp b/shaders/shader.hpp index 41f876e1..864e20b7 100644 --- a/shaders/shader.hpp +++ b/shaders/shader.hpp @@ -96,8 +96,8 @@ constexpr Math::Vector2 tile_shader::unproject(const Math::Vector2& px) { static_assert(std::is_floating_point_v); const auto X = px[0], Y = px[1]; - const auto Y_ = Y / T(foreshortening_factor); - return { X + Y_, Y_ - X }; + const auto Yʹ = Y / T(foreshortening_factor); + return { X + Yʹ, Yʹ - X }; } } // namespace floormat -- cgit v1.2.3