From 391e513ab8100b4ef0ab783354640fcff2be6c36 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sat, 22 Jul 2023 18:56:26 +0200 Subject: a --- shaders/shader.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'shaders') diff --git a/shaders/shader.hpp b/shaders/shader.hpp index 68e85d35..e53fb6d3 100644 --- a/shaders/shader.hpp +++ b/shaders/shader.hpp @@ -42,7 +42,7 @@ struct tile_shader final : private GL::AbstractShaderProgram static constexpr float ground_depth_offset = 0; // todo scenery cut off at chunk boundary static constexpr float wall_depth_offset = 1; static constexpr float z_depth_offset = 1 + 2./64; - static constexpr float depth_tile_size = 1/(double)(TILE_MAX_DIM * 2 * max_screen_tiles.product()); + static constexpr float depth_tile_size = 1.f/(TILE_MAX_DIM * 2 * max_screen_tiles.product()); static constexpr float foreshortening_factor = 0.578125f; private: -- cgit v1.2.3