From 5664fd34a2f0317a276249762512d1a479fd7585 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Wed, 23 Feb 2022 16:47:24 +0100 Subject: flush --- shaders/tile-shader.frag | 5 ++--- shaders/tile-shader.vert | 2 +- 2 files changed, 3 insertions(+), 4 deletions(-) (limited to 'shaders') diff --git a/shaders/tile-shader.frag b/shaders/tile-shader.frag index 2d3de0b2..790399e8 100644 --- a/shaders/tile-shader.frag +++ b/shaders/tile-shader.frag @@ -1,4 +1,3 @@ -uniform vec3 color = vec3(1.0, 1.0, 1.0); layout(location = 2) uniform sampler2D textureData; layout(location = 1) uniform float y_scale; @@ -8,7 +7,7 @@ in float interpolated_frag_depth; out vec4 fragmentColor; void main() { - fragmentColor.rgb = color*texture(textureData, interpolatedTextureCoordinates).rgb; + fragmentColor.rgb = texture(textureData, interpolatedTextureCoordinates).rgb; fragmentColor.a = 1.0; - gl_FragDepth = -interpolated_frag_depth * y_scale; + gl_FragDepth = interpolated_frag_depth * y_scale; } diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert index cc90bae5..10b17f38 100644 --- a/shaders/tile-shader.vert +++ b/shaders/tile-shader.vert @@ -12,5 +12,5 @@ void main() { interpolatedTextureCoordinates = textureCoordinates; gl_Position = projection * vec4(position.xy, 0, position.w) + vec4(0, position.z * y_scale, 0, 0); - interpolated_frag_depth = position.z; + interpolated_frag_depth = -position.z; } -- cgit v1.2.3