From 7b760eb180d9c0e3362589a7339b498bd420cd58 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Fri, 14 Apr 2023 13:09:38 +0200 Subject: switch to higher walls --- shaders/tile.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'shaders') diff --git a/shaders/tile.cpp b/shaders/tile.cpp index 54c524fc..82b5357a 100644 --- a/shaders/tile.cpp +++ b/shaders/tile.cpp @@ -79,10 +79,10 @@ float tile_shader::depth_value(const local_coords& xy, float offset) noexcept } const Vector2s tile_shader::max_screen_tiles = {8, 8}; -const float tile_shader::character_depth_offset = 1 + 4./64; -const float tile_shader::scenery_depth_offset = 1 + 4./64; // TODO make walls higher so that offset can be lowered to 1./64 +const float tile_shader::character_depth_offset = 1 + 2./64; +const float tile_shader::scenery_depth_offset = 1 + 2./64; const float tile_shader::wall_depth_offset = 1; -const float tile_shader::z_depth_offset = 1./64; +const float tile_shader::z_depth_offset = 1 + 1./64; const float tile_shader::depth_tile_size = 1/(double)(TILE_MAX_DIM * 2 * max_screen_tiles.product()); } // namespace floormat -- cgit v1.2.3